I’ve been playing WoW, Diablo and Starcraft since they were new. There’s been a policy shift on intra-game trading and now is bannable in WoW. I’m just curious why we keep having rulesets that are different for different games. In Diablo 3, exploiting was a ban, and yet in WoW exploiting is fixed rather than putting it on the players. They literally say “exploit early exploit often” in the WoW community as long as they aren’t stealing raid loot it’s pretty much fair game. In Hearthstone, every single top streamer and pro player use overlays that give them superhuman recollection, odds of success, and information on the card pool that typical players won’t have. In D2R, loot filters are a ban. In D4 and D3, Turbohud is a ban. Using on screen data to drive third party overlays is ok in HS, but not Diablo, and 3rd party addons in WoW are a way of life, despite many of them completely ruining raiding and turning arena into a skill-less macrofest. Diablo 4 has no baked-in trading. Trade chat channel doesn’t work well, there is no market or AH, official Diablo channels themselves linked to Discord trade communities, and many of the Diablo partners that stream link to trading sites like jsp, d.t, or crimson market, just to name a few. D2R prices are based on a 3rd party, and they have been for 20 years. We know what happened when they tried to do it themselves in D3.
So the question is: When is the policy going to be less stupid? I don’t even know what the rules are anymore because they seem to be the whimsical opinions of whomever can make a blue post. I’m confused. Can we get some clarification or some actual decision making regarding game policy instead of this confusing mess? Or am I just supposed to guess what the rules are?