Disable Escape Artist's Aspect from PvP

A free-ticket kill is just ilogical
rogue damage is already the most toxic factor in pvp, they are already tank, why this 100% evasion aspect is allowed?

you again? Got destroyed by another rogue and came here to cry…

2 Likes

I would be ashamed if I were a player who depended on a skill without mitigation and a defense that protects me for 7 hits…

if i depended on it i would be ashamed, my dear rogue

another cry bro? Druids have 100% protection whole time, and you crying about a 7 hits missing? I dont know… everytime a rogue is killing you in pvp… its funny xd

1 Like

Can you stop crying?
Jesus.
PVP will NOT be finetuned.

You don’t know what you talking about because you don’t play pvp (or you are a rogue pretendin)

Removing rogue from the equation makes all 4 classes close to each other in pvp combat. The only thing making fields of hatred unplayable is a map full of rogues

Nah, it’s you who does not know your place.
The devs mentioned PvP cannot be balanced, and will NOT get balanced.

So go back in your corner crying about that fact.

Then come back, and realise it again. This ain’t a PVP game!

they didn’t say that, but even if your premise were true, even there the reasoning is flawed.

just because it’s hard to balance pvp doesn’t mean that a single class can hit, move, and tank 10x more than all other classes

They need that for PVE reasoning, and the idea behind the character.
PVP was being said, long before the game was released, will not be balanced.

Rogue’s do not have fortify, or any other defenses. The only choice they have is to sacrifice other good stats and aspects to be any good and survive.

If you wish to kill zhem Rogues, make a Sorc ;D

Fortify mitigates 10% damage only when its above your HP.
Rogues momentum 100% uptime prevents 30%.

Poison imbuement is not mitigated by damage reduction, theres no class able to survive through escape artist aspect, not even a rogue.

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Aiaiai.
I’m curious what your build is now.
Any defenses in it? :smiley:

Btw momentum is 0 Dmg reduction, only if they hit you from behind OR hits you while being dazed, they get a stack. They need 3 stacks, for 20%. Not 30%.
So yea… There’s that.
Fortify > Momentum.

20% DR on basic attacks
1300 fortify 35% luckhit
28% DR on iron skin + unstoppable
heart supressing 20% damage
barbarian heart 13% chance to prevent damage converting in HP

88% armor reduction through 9300 armor (something like that)

62% poison resistance

yet, a single poison imbuement kills me, throught challenging shout, theres no class doing anything remotely close to that

Immune heart? Immune Bubble? etc etc.

They only have 2 imbuements, max 4 at the start, which they will spam on you.
One immune should be enough.
Stun em / kill em, that’s your chance.

For what? a single hit will pop the bubble, then he will dash 7 times out of my screen and repeat the process in 5 seconds (already tried, its useless)

They can only Dash twice.
Fix somekind of stun. (Just helping you to get around em)

2 dashs, 3 evades, stealth, imbuement 5 sec CD

its just pure math, theres nothing much to do if opponent has 5 times more damage, 3 times more mobility, 3 times more tanky

Then we can only hope, resistances are gonne work soon® :slight_smile:

Is resistances really the problem? i think theres more elements in the game but only rogues melts my healthbar 5 times in a single hit, even my iron skin + potion can’t prevent its damage

Hmm, are you serious about that? I wish to test that, got time? I’m PVE build, near max poison dmg, so :slight_smile:

tonight, i already tested it

challenging shout + iron skin + potion can prevent my death if rogue hits a single time, if rogue hits 2 times i’m dead regardless