Difficulty is almost perfect

What build are you playing.

I just remember on my evade spiritborn i got to torment 1, got my necessary uniques then pushed into torment 3. After that i needed to masterwork and level up glyphs to go into torment IV but now everything in the world is super easy with my glyphs being 70 and everything masterworked with me having a mythic item.

I want their to be a difficulty that pushes me to find 3GA items and better masterwork rolls

Sorc, ice shards currently, with blizzard and frost nova… Yes, the one fighting to retain title for the worst class in D4, although currently there are several trying to take the title.

Evade SB, really? I avoided it completely, for me zero challenge… Hit space bar, get decent mw some/few good aspects, throw on a temper or two and space bar away. Happy for anyone that does enjoy it; just not for me.

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So what pit are you clearing on that build?

Open world T4 is a joke, but only clearing pit 70 right now on a B-tier build

You were using the space bar? I’m using mouse scroll for anything evade related, way more relaxing.

It doesn’t matter because people just have other players run them to T4 while they hunker at the entrance. (False Progression). Then have cower in the doorway while someone else runs the dungeons for them, and use the mats they purchased off RMT sites (cheating). Whats the point lol!

Ice Shards is good but more when you have a build focused around elemental surge and using ice shards lucky hit to proc it

I can do pit 80.

I need to fix my resistances

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T4 is in a good place. We need some more nerfs in the metas, like quilvoley to make everything closer.

Yes, but that’s because most people never have to deal with what T2 checks for: Synergy.

T1 is a gear check.
T2 is an aspect/skill synergy check.
T3 is a crafting system check.
T4 is all wrapping up together check.

T2 is actually really important because if you can beat it you have a cohesive build. If you go back to T2 and change all your aspects to random aspects that do not necessarily coincide with what you’re running you’ll notice. If your stats don’t support your build, you’ll notice. If your general build is catering to something complex, illusive, and difficult to enact you’ll notice.

But what also happens is that in T1 most people get their aspects etc. so when they challenge the T2 tier they’ve done the T2 work.

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Simply adjusting difficulty will not fixing what is truly wrong with this game in the least.

Nor will adding more Bosses or tiers or half-assed seasonal powers.

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They got past t2 with this build.

Since season launch i have seen a wholping 3 people on eternal

Do they really? I thought they just got a bit more aggressive in the old world tiers but pretty much did the same thing as any other tier. And now with the Torments I haven’t noticed any changes or seeing any new mobs or whatever, but maybe I missed it this whole time lol.

Hence my name…was a joke. I hate typing as you dont get ā€œtoneā€ lol.

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Yeah they added this season 4.

Go fight some bosses on wt1 then wt4 they get more mechanics

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I want deer with fricken laser beams on their heads!

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There should be doorway monsters that appear after a minute of entrance loitering. They can even be less powerful than the dungeon. Just something to give the loiterers a surprise. :smile:

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Have the ā€œDuneā€ worm pop out and barf out demons on players camping :slight_smile:

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Glad you’re not a systems designer on d4

His name is Gregory.

I thought it was Seymour. Because when he appears you see more demons. :smile:

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