Why is noone talking about this?
Barbarians have 4 weapon slots. Rogues have 3. All the other classes have 1-2 slots but often use 2h weapon so it’s only 1.
That’s a HUGE advantage for barbs/rogues, because not only have they more passive weapon attributes applied, they also can have more legendary aspects active…
Yes, it is unfair. For instance, sorc was supposed to have 3 enchantment slots to compensate but the 3rd one was removed.
According to the campfire talk, they have a number of buffs lined up so let’s see what we get.
They can tune the numbers of any class however they want, regardless of their gear slots. If some classes are stronger or weaker right now, that’s just Blizzard being bad at tuning. (as usual)
It isn’t “unfair”. It is how the classes were created and what they are balanced around.
For a class that revolves around weapons and gear, I would hope that we have access to more than one weapon as a barb. Kinda makes sense thematically. It’s also not as big of an advantage as you think, I’d be willing to bet that currently a maxed out barb vs a maxed out druid, the druid always wins.
Sorcs get to have 2 more skill effects attached to all their skills. Druids get 5 boons that add up to a lot more than extra aspect effects, plus their aspects that let them double dip their skills properties.
barbs have almost negative skill modifiers on all their skills to make up for it, theoretically
Srsly, people who complain about barb slots must be still in elementary school or never graduated
If anything, barbs have it the worst because they need more gear
Druid only needs 1x 2h bis staff meanwhile barb needs 1x bis with high IP and 3x more weapons with bis stats, god forbid if you play some arsenal build and you need 4x bis weapons with high IP
In theory barbs should deal far more dmg then all other classes. Blizzard descided to cut down all Barb % modifiers because all of the sudden it seems like a class that is 100% stronger then every other class is somehow unbalanced. Huge design fail!
Then there is the Rogut that still should do 50% more dmg then all classes but Barb who is mostly untouched and still delivers to much dmg in every stage of the game.
Then there are Druids that are only good because they have stupid high scaling.
There are 1-2 Necro builds that work and everything else is trash.
There are 1-3 Builds on Sorc that work more or less and everything else is even worse.
D4 is designed in a way where balancing never should be a thing because all classes are unablanced AF by design. It’s just a huge F and they nerf classes that are designd to be better then others to bring them line where they never should be.
Blizz is all over the place since they implemented the classes like they are right now.
I actually noticed this earlier, and was like…this can’t be right. No wonder some classes have huge advantages especially early game.
I just played Rogue and absolutely smashed my way to level 75 where I’ve parked this alt and started a Druid and the limited item slots, the cost of spirit for some skills like tornado is so high like, can only cast it twice it makes the druid such a chore to play in the beginning.
I first levelled a sorc and didn’t really notice the item slot difference until I played rogue and guess what, its a massive boost to rogue because you are essentially getting up to 5 extra stats + aspect so for the classes that don’t have the extra slots, they need a significant buff.
I just started a druid alt, and its currently level 32 and its been an absolute chore to level it, and that isn’t because of bad gear - twinked it a bit, and its equipped with all legendaries. The class is just bad from 1 to 50, its only in late game and end game does it shine because of the high scaling, you just have to keep pushing and pushing through the levelling barriers until your past the obnoxious parts of the game which hold the class back.
I’m curious, what class would you consider to be your main?
I think you should do some serious research on this topic and maybe consider removing the OP, because you obviously don’t understand how this all works.
This is a very weak argument. It is really easy to find stat sticks for those slots since you don’t need high weapon damage.
Our skills require us to switch through these weapons to use them. It’s not like we have one weapon to rule them all…
Do some research guys.
Who could guess that aspect system will be dgsht?
Its not about using them, its about the stats on the items, those extra slots can make a significant difference in late game and the boons/enchantments other classes get literally isn’t remotely as good.
Consider the Druid, they get to pick 5 boons, 4 + 1 bonus spirit boon, out of the entire 5 the only one remotely an obvious pick, the same with enchantments…which are again, just not as good as ‘stat sticks’ ~ same with the Necros sacrifices which at least offer better stat padding than Druid and Sorc.
Barbs get 4 weapons, that is potentially X4 stats + aspect which 16 stats + 4 aspects + weapon bonus stats on top of that…this is why Barbs had to have some nerfs, those 16 stats at high level can start to give some pretty insane bonuses over measily bonuses the other classes get, even the Rogue’s extra weapon slot gives a healthy bonus too especially with +crit modifers.
The issue here is that instead of nerfing the barbs, they really should have equalized all the other classes, the planning and development just basically failed entirely here and honestly? It just feels rushed without someone realizing the classes maybe fudged up so badly.
you can use same argument for every slot except primary weapon LMAO
The argument here as I see it is simple, Would you rather have 10 item slots and some meh bonuses or 12 item slots and skip the bonuses? You know what, I’d take the 12 item slots every time.
Lets break it down further;
Rogue gets 11 slots, that means ~ for arguments sake, takes another sword that has bonus crit damage, lets just use random numbers and stats
Sword
+15% crit dmg [inherent to weapon]
+10% attack speed
+10% crit dmg
+5% crit
+50 Dex
You are basically in control of what bonuses you get; vs heavily limited bonuses you have to pick on sorc/druid etc.
With Barbs, they get that in 4 weapon slots which is kinder insane if you think about it, anyway ~ Its 5am and I need sleep, hopefully Blizzard will do something about this issue.
12/12x4 = 10/10x4
just fyi
I think its funny how they said we weren’t supposed to be a d3 clone and yet critical strike damage and vulnerable are the only two meaningful stats in the game. Why is bone necro so good? Critical strike damage on nodes and crit to bone skills plus critical strike doubling up on gear. I really wish they would make vulnerable additive and normalize crit between classes. It would fix balance.