Did anyone find anything good for the Druid in S11?

All I saw on the patch are decrease on fortify and nerfs that’s it. Even the unique seems underwhelming.

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There isn’t a lot for any of the classes, mostly being changes to allow the various system overhauls to properly function.

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Druid is still luckier than Necro. We have a mace of 3 baby golems and that’s all.

i didn’t find anything good for anyone playing the game in s11

still 3x better than the druid unique? :man_shrugging:

Druids are not getting a diet in s11, we will not be seeing less of them.

All are luckier than bob the 4 hands.

Perhaps each of those golems hit for gazillions

Necro’s unique gives you 3 golems. Druid unique give ranks to a lucky hit passive which ranks increase % in chances but now it’ll increase damage but not the chances. Why not both?

It’ll be a Barbazillion season with 12 offensive aspects. Two 2-handed weapon 4 aspect 2x multiplier value and Amulet 2 1.5x multiplier value.

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This…lol…barb is going to be 2 builds in one.

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