All I saw on the patch are decrease on fortify and nerfs that’s it. Even the unique seems underwhelming.
There isn’t a lot for any of the classes, mostly being changes to allow the various system overhauls to properly function.
Druid is still luckier than Necro. We have a mace of 3 baby golems and that’s all.
i didn’t find anything good for anyone playing the game in s11
still 3x better than the druid unique? ![]()
Druids are not getting a diet in s11, we will not be seeing less of them.
All are luckier than bob the 4 hands.
Perhaps each of those golems hit for gazillions
Necro’s unique gives you 3 golems. Druid unique give ranks to a lucky hit passive which ranks increase % in chances but now it’ll increase damage but not the chances. Why not both?
It’ll be a Barbazillion season with 12 offensive aspects. Two 2-handed weapon 4 aspect 2x multiplier value and Amulet 2 1.5x multiplier value.
This…lol…barb is going to be 2 builds in one.