Ever since Diablo II, the game has really revolved around endless farming for items to enhance character builds.
To an extent, this makes some sense. If Uber items (including ancestral gold legendaries or orange ones) with 3 or 4 GA’s dropped consistently, the replay value of the game would plummet.
My current complaint has to do with the amount of trash items that drop. One gets “lucky” via RNG, doing the same things over and over until something of value or use drops.
I am not sure how to fix this mechanic, honestly. But one idea I do have if farming MUST be an element of the game is to allow a crafting/upgrade mechanic that allows people to farm items needed to upgrade items to higher quality. This sort of exists with runes, but the rune crafting mechanic is again based heavily on RNG, versus the Diablo II mechanic that let one upgrade runes and gems via the Cube.
Why depend so heavily on RNG? Is that all there is?
If so, well…
Season 8 and every ever after might as well let people have actual farmland to farm herbs and items for potions and upgrades. I mean why not?
Throw in a John Deere Tractor mount while you are all at it.
For Diablo-like games, you don’t fix this core fundamental, as it’s not broken.
Correct me if I’m wrong, are you asking for a way to possibly add GA’s to your items through some kind of crafting/upgrade mechanic basically?
Because we’re all gambling addicts, and the next pull on the lever might be the jackpot. While leveling and getting to the Torment tiers, you’re constantly ‘winning’ as you’re gaining levels and upgrading your gear. The ‘winning’ stops when you hit the endgame and you are looking for small upgrades to your gear. You have 750 gear, now you need 800 with at least 1 GA, you get all 1 GA gear, now you need 2 GA, etc. etc.
What do we do with this gear? Just keep farming until we get bored, or we get 3 GA legendaries and 4 GA uniques/mythics in every slot with the correct stats. Then we can work on Masterworking. Starting to see the pattern here? If you’re an addict you’ll keep going. If you’re just a casual gambler, you’ll leave with your chips. If you don’t like gambling you stop going to the casino.
Greater Affixes, which come on Ancestral gear and only start to drop once you enter Torment 1. You’ll notice stars on the name of the item that dropped signifying just how many Greater Affixes it rolled with.
Greater Affixes have a 1.5x multiplier over their original value and are maxed out. For example if you have an item that can roll 10-20% damage, if it was a greater affix instead, it would roll 30% regardless. This can be further enhanced through Masterworking as well.
Key thing to note, if you enchant (reroll) a greater affix you will lose it when replacing that affix. If you have a 30% damage greater affix, and you enchant (reroll) it into +max life for example, that max life will just be a normal affix.
Sorry what ?
Yes D2 has it’s endgame done around items/runes which make replayability almost unlimited.
But D4 ? Once you find GA item you always have MAX stats affixes - yes there is one stat that is variable , which is on uniques/ancestral uniques so these items even if you find them 4GA dont have to be “perfect” as we called them in D2.
This alone takes a huge amount of time from the game to be replayed again.
They arldy gave you guaranteed drops, target farming, MAX stat on best items and yet some of you want items even easier to be found ?
BIg NO from me, gearing a toon in this game IS sooo easy with all those caches and thing I mentioned above that I would rather go back to D2 style.
LEts see at least how journey 1-60 iafter S8 will look. maybe it will finially be thriling again.
No, not at all - it’s designing an alternate path to upgrade items along with changing items to suit playstyles. It’s about having pathways to customization that do not rely so heavily on RNG.
As others have mentioned, it’s a “slot machine” with the RNG mechanics. They are not wrong.
I don’t mind putting in time. I’ve lost a few lifetimes in the D2 days, so I know very well what it’s like to grind. But being able to build runeword items and a better trading system was part of the allure of D2. I like how skills have been pared down to six at a time versus having to bind ALL the F keys to skills.
So, good and bad. Yeah, it’s not perfect, but oh well. We’ll see how long I stick with this.
I think the items themselves are what the problem really is……gear in this game isn’t interesting.
The reason it feels like a slog is because you feel let down when something remotely interesting drops because then you need to enchant it, temper it, masterwork it before it’s actually good.
Tedious sums up how I feel about gear in this game…,I’m just glad it’s not PoE 2 levels of tedium.
Iggi, im kind of new to Diablo, what is the actual casino? Have I missed this hahah or is this the one of the vendors? To be honest, D4 is my first stab at Diablo. I’ve enjoyed it a lot but the continued farming at the end gets major boring for a casual player unless we can still get better skins. I’ve been farming constantly now with nothing but trash the last month or so. Headhunt added a nice touch and it has been fun. Almost hitting 300 but still boring at this point. The last few seasons, I just left and went to other games. I do enjoy the game though. It’s been fun.
people just jokingly call it a “casino” due to various mechanics involving rng. you pull the lever every time you temper to hit a random affix with a random value, you pull the lever while masterworking. You pull the lever by killing bosses in the hopes you hit a jackpot and a mythic drops etc
many people like that, as its a common thing in arpgs and pretty much expected - others dislike it, due to its unpredictable nature.
I like the gambling analogy but it’s not really apt here. All of these systems are in place to breathe artificial life into what would otherwise be a dead game after 50 to 100 hours of play (and that’s generous). Gambling implies that they stand to gain something from chaining you to the grinding wheel but they really don’t. This game doesn’t have a subscription model and people who like it will still buy the battle passes and the expansions regardless of whether it takes them 1 month to get the GR gear or 1 year. So all of this is in place not to much to pray on people’s addiction but instead to hide the lack of any real endgame content and replayability.
In D2 you could gamble for circlets which potentially had incredible affixes on them. They were often bis. We don’t have anything like that to make visiting the purveyor of curiosities interesting enough to visit frequently. No excitement.