Diablo IV Survey is a perfect example of the game's problems

I went through the survey that recently showed up when logging into D4. It reminded me of every terrible survey I’ve ever taken at work only to have management completely ignore everything the employees say. Only somehow even worse.

The questions were very repetitive, some seemed the same with only a few words changed. They were also heavily focused on the in-game shop over the actual game itself. I sense the hand of the Marketing Dept., always a sure sign of being out of touch.
Almost nothing in them addressed issues like game balance, itemization, classes, skills, etc.

The game is now two years old. In those two years we’ve seen several major overhauls to try to keep it competitive with other games in the same genre. It’s concerning that one of the original ARPG series and for many (including me) the entry point into this type of game is playing catchup to other, newer games in the genre. What’s outright damning is that it’s still missing features that existed in previous games in its own series. Leaderboards took over two years to develop? We’re still limited to six stash tabs, but have to buy them every season? You are allowed to build on what came before you, especially if you’re the company that created it.

Class balance remains uneven to outright broken. Every season brings a large swath of changes that are then almost always undone by the next one. I pity anyone on the Eternal Realm who drops in casually and finds the build they’d spent time working on is now powerless. Skills are overly simplistic, with very few actual choices besides the choice of being able to do anything in the game or not.

Itemization is still terrible. Every item is a multi-stage lottery. First, you need the right type of item, then it has to drop with at least one of the rarer affixes on it that you need. If you have two common ones and are missing the rare one, expect to waste roughly 50 million gold or more hoping to re-roll it and get it to hit in one of the two re-roll options you get. Tempering just added another phase to the lottery ticket, as you have to get two of the right affixes there or you’ll end up junking what might have been a better item because you bricked a roll, ran out of tempering, used the one scroll re-roll you’re able to use on it, and still couldn’t get the rolls you needed. And after that have fun watching your gold disappear as you masterwork, get the wrong increase, and have to reset over and over. We keep hearing that you want people to spend less time in town and more time slaying demons, but your design does nothing to encourage this.

On top of this are the unique/mythic items. Farming uniques is a frustrating experience given that some of them seem to drop far less frequently than others. If you need one for your build you’re stuck farming materials to try again. I’m all for the changes that keep it from being a party leech-fest, but having to farm 12 of every material is ridiculous. Malignant hearts are the only ones that seem to drop regularly due to all the activities they drop in. Several uniques are found on multiple bosses…but others only on one.

Rune drops are also ridiculous. If we’re supposed to get a mythic by crafting it, having it cost 6 each of a magical, rare, and unique rune is for most players an all-season task. Often I don’t even have one of the unique runes I’m supposed to be equipping on my character by end of season. Why not allow us to use gems to craft those?

The seasonal gems that have been in the last several seasons are a step in the right direction by giving solid armor and resistances…but not the highest bonuses of a diamond and skull. An option to upgrade these to make them in-line with the best gems would be a nice end-game touch. Especially since the majority of uniques in defensive slots like chest and pants give no armor or resistance benefits.

I honestly was debating even playing this season, as I’ve seen nothing that’s really new for several of them now. Escalating Nightmare Dungeons are just 4 level Pits instead of 3 level ones. Powers have been done to death now. The endgame has never been there and making your bosses resist damage and your item drops have artificial scarcity to extend it is not a substitute for actual content.

The design team really needs to decide whether this is a casual game for low-intensity gamers or a competitive ARPG in the market. Trying to be both is just making things worse. From there, you can start looking at balancing classes and items so that characters of the same level aren’t grossly different in power level.

And the next time you’re putting together a survey, ask about the game, not the cosmetic shop. If there’s no game to play there’s no point in buying cosmetics.

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Surveys: The Illusion of caring… :hamster: :popcorn:

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This is important for validation. A good survey will ask the same question 3-5 times in different ways.

This isnt surprising as they need to hit Q revenue targets mandated by the parent company and shareholders.

Not really concerned about whats in previous games. What I am interested in is what loot 3.0 will look like. When they brought D3 itemization in S4 the loot just became boring.

As soon as Joe S talked about how great D3 seasons were I knew it was going to be flavor of the month. This was by design but its blown up in there face and they cant balance the game with all the multiplicitive sources of dmg that stacks on each other.

I disagree with this. Tempering gives control of some of the RNG (2 of 5 stats) with incredibly high odds you will get what you want. It doesnt hold the “friction” they wanted but overall made drops boring because of Ms/Vit/other.

Its the oversimplified crafting system they wanted because its “accessible” and “easy to understand”. Id love something better because right now 10-12 hours after hitting max level MW is the only thing left because loot rains from the sky.

Its not that its frustrating, its that it feels like work. Uniques are handed to you in 1-2 boss runs then your just looking for the same item with better stats. Them making everything common takes the excitement factor out of it. They spoke about D2 boss farming but had no idea how target farming in D2 even worked. So we have this half baked participation throphy award.

Actually I dont mind the rune drop rate. Its the only real chase items in the game.

I agree they missed the mark. We have the same oversimplified linear walkways. They could have brought actual RNG dungeons into the game but they didnt. So now we still have the same linear trash we have had for a long time.

This is part true but blizzard has several different types of surveys. Ive taken a few different ones. OP likely got the marketing survey.

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Similar to big corp. telling you how they are helping the environment. Ya…ok. Lol

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Someone must have missed the NDA in the recent survey.

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I dont work for free hence not participating in any survey

“survey” is just a packaging name used by authoritarians to flush out dissidents.

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I wish i got that one.

No lewd No buy.

Personally not bought an outfit in a whiiiiiile none of the new ones are of my taste.

Of course it was about marketing and little else. It has been pretty clear for quite some time that this is all the care about. It was stated before release they wanted another D:I but the PC/Console gamerbase would not support it. They are pushing us slowly down that road thinking we won’t notice.

Look at all the long term issues being ignored yet we get a new BP. If that doesn’t tell you they only care about revenue then nothing will. It is turning into an interactive advertisement rather than a developing game.

How in the high heavens do I miss every survey? I’m signed up for ages.

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Survey is basically just like the game then…repetitive and no reward.

The game director clearly said it is the former, and their design reflects that. Could it be dumbed down even more? It seems you guys definitely think so… :man_shrugging:

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Sorry you got the monetization survey. I got one that was pretty in depth on game mechanics. Took me like an hour to do and I pretty much maxed out every text box with my thoughts. Hopefully they pay attention to those.

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Majority of the ones I’ve take have asked about mechanics, along with how I felt about the current season. The one I posted back in April had a long list of potential additions that could be implemented. Doesn’t mean they will of course, but they were getting a feel for what people wanted.

Was the only survey I’ve taken where they forgot to add the NDA as they used a third party to make the survey instead. The email was officially from Blizzard though. The layout was completely different than their normal surveys though.

Multiple people from the forums got the survey so I know it was legit in that sense.

tl:dl

but surveys are not going to help when the survey company doesn’t ask the right questions to the right people and report unbiased on the results

the survey company (WHO IS BEING PAID) will always skew the results (delete undesirable data) to deliver what the company who hired them to find out… surveys is a very out of touch in modern marketing to figure out how to sell stuff…

I think that post took longer to read than it took to take the survey :rofl: :rofl: :rofl:

I agree, at some point this game is going to be like a mobile game. Going simple as possible, cosmetics that cost more than the game itself, repetitivity of actions without any meaning, reset every three months… and frustration everywhere. I bet next steps will be bonus for those that bought something ingame with real money, like some ultra-skills, and going to be mobile. At this point, who cares… there will be no more PC and consoles players soon anyway.

The bigger issue isn’t the survey, but the false consensus effect where people overestimate how much others agree with their beliefs, opinions, values, or behaviors. “Oh 20 people agreed with me on the forum, the whole player base must feel this way. Blizzard why aren’t you listening?”

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i think because back in the day, blizz employees wouldn’t hide behind iggi “14000” posts… and would communicate with the community to set things straight… but trolls did ruin that for players, but blizz shouldn’t stop trying to get there voice out there

On Steam, there’s less than 20k players still, on D4… and it’s going down… whereas an old game like PUBG still got more than 300k players per days. Yep, there’s Battelnet players too, so it should be around 100k players a day, and I’m generous. That’s still 3 time less than PUBG. For a big game studio like Blizzard, it’s not good… not good :slight_smile: