The idea is to present a pain point about Diablo IV and then, offer an idea to improve the situation.
There are not enough avenues to build character power.
Playing as a Sorcerer it feels like the only way to increase power in a way that feels competitive with the rest of the classes, is to stack critical damage and critical chance.
Damage over time, Overpower, vulnerable, thorns, lucky hit, etc., all feel weak past Pit tier 80. (Not taking into account unintended interactions, exploits, bugs and similar situations).
Ideally, I think it would be better if all skills at least had two DIFFERENT paths to reach power equilibrium with other classes.
It doesn’t feel good when the majority of the sorcerer abilities reach a similar Pit tier, if everyone else, playing a different class, is clearing 20 or 30 pit tiers higher with ease, or when you are participating in a group activity, and people are zipping around the map, killing everything instantly.
This is what I mean when I say, that critical damage and chance, seems like the ONLY viable route to be competitive option for us sorceress.
The Diablo IV development team needs to take a look at what players consider as “viable” in my example, sorcerer being build around criticals, and ask, how far behind is everything else.
Once we know that information, developers need to create multiple ways for the player to accomplish that goal, don’t make and item, that fixes everything with one find, spread the power across multiple systems. With the exception of seasonal powers, do not use seasonal powers as part of the equation, because it feels bad that a build works temporarily. We need permanent solutions.
IMO, “build defining unique”, sound good in theory, but they make your class feel “crappy” until you find the one item (I think this is the biggest pitfall about the Druid).
Additional ideas around this topic.
When a Sorcerer player, finds the mythic unique Andariel’s Visage, that good feeling you get when you see the purple ray beam, is immediately erased, when you realize, there is no way for you to leverage your character around that poison nova, making the item useless at the pit higher tiers. Instead, it should embark you on a journey, to change course, with the promise of a brighter future. (Higher tier clears).
I think, Blizzard needs to add Paragon boards that are shared across all classes and don’t speak to any particular class, but contribute towards a greater principle. I imagine a Paragon Board that greatly improves “damage over time” related stuff and has a legendary node that helps this damage type scale exponentially, like critical damage does. Maybe this kind of board requires the player to sacrifice something of great importance to activate. (at the very least you are sacrificing a class specific board).
I think a major missed opportunity, is that paragon boards are granted by just playing the game, and there is no accomplishment needed to unlock them. The game just gives them to you via time spent.
I think Diablo IV being an systems ACTION role playing game, should have more “skill checks”. The action part is really taking a back seat lately.