Watched the livestream from yesterday, and I can’t help but feel as though much of Diablo IV’s problem is that the developers are directionless right now. They don’t have a set goal for the game in mind and are instead churning out seasons because it’s what is expected of them, not because they’re actually using those seasons as ways to enrich the experience. I think this corresponds with how I feel about the developer community relationship in that much of what Blizzard does with the game is not done because they think it’s better, but because they continue to make mistakes and react to community sentiment.
I don’t want this to be perceived as me complaining that Blizzard is actually listening to player feedback, because obviously incorporating feedback is good and a critical component of making this game better in the long-term, but it’s not the only thing Blizzard should be doing. They should be taking initiative. They should have a vision for the game, and they should be compiling all of the feedback we give in tandem with that vision in order to make a better, more cohesive experience. Instead, it feels like the players are captaining the ship rather than helping steer it, which is NOT something we should want. I don’t work for Blizzard so I can’t say for certain that they don’t have a direction, but it certainly reads that way.
I felt like season 2 was a good foundation for them to build from, and now it feels like we’re back at season 1. I really hope season 4 puts a stride in this game’s core gameplay loops, because I’m really starting to lose my optimism that Blizzard can correct course on their own.