Listening in on an interview the other day with Jonathon Rogers from GGG (Path of Exile), he made an interesting comment about Blizzard/Diablo 4’s approach to being “open world”.
His comment generically stated that their approach sort of “validated” what he thinks about aRPGs being open world.
If you look at open world games in comparison to Diablo 4, it definitely feels empty. We have helltides, but our focus is only on getting cinders and opening chests. The introduction of the threat level and summoned boss to not make it “complete an event, go to next event, repeat” definitely made helltides feel less grindy. And I didn’t forget the worms randomly just vomiting up mobs, which I thought was a cool side addition.
The next thing we have are world bosses, which lets be real…they’re a joke. Once there is at least 1 person who has their build figured out, the saying; “Ant meets boot” becomes applicable.
Outside of running to the various dungeons to fight Duriel, Andy and etc, there’s no real reason to explore or go to some of the towns.
I thought back to the days when I played an MMO called Rift. For those who are not familiar, the high level is that world events called “Rifts” would appear in an area. Once triggered, these rifts would start spawning monsters. It was up to players to defeat the enemies and close the rifts. If the rift was left unchecked, it would start to expand. Monsters would start growing stronger and eventually start to over run towns.
I really think with Helltides or another feature, D4 could take this idea and run with it. Helltides spawning an elite uber-boss that roams the Helltide. If it isn’t defeated before the Helltide ends, the Helltide doesn’t end. Instead, demons and hoards of monsters take over the capital town in that area. There’s no using vendors, no waypoint, no capstone dungeon, etc. It is up to the players to defeat it. The longer the roaming boss is alive, the stronger it gets. But the potential for better loot is increased.
Also, I want to get swallowed by a hell worm and be taken to hell, where I have to battle and take on a series of challenges to escape. Give me some risk/reward that isn’t just avoiding one-shot deaths!
Anyways, just some 10am thoughts while sitting in a meeting I don’t need to be on.