Hello everyone! How are you all doing? I hope you’re enjoying Season 7.
First off, I’d like to discuss some feedback on what I think could be improved in the game, including items, endgame mechanics, and creative ideas for future Seasons…
Let’s dive straight into the main points of the feedback. If you have any ideas to add or suggestions, please feel free to comment below!
IN GENERAL FEEDBACK
I know many people don’t want the game to slow down, and that’s fine. The feedback here is to introduce some challenges to make the endgame more enjoyable without altering the game’s core mechanics. Keep in mind, these are just ideas to potentially enhance our fun in the future. Also, take a look at the Stronghold feedback. This could be one of the best updates to create a new level of challenge around the Torment 4 difficulty.
ITEMZATION IN GENERAL
Itemization in Diablo 4 has the potential to be both interesting and creative, especially if you blend elements from past Season themes like Season 1 and Season 2 into the core gameplay. Using powers from previous Seasons and the Witchpower Season could introduce something unique for players.
Please, avoid turning these powers into Legendary Aspects again. Instead, consider maintaining them as Legendary Gems or perhaps as some form of Essence that can be used to enchant items.
Maybe introduce Power Essences for enchanting items, or a new type of base item, or even a system where players can combine skills from the skill tree with gems to create new elements or powers for use in the game.
POWER LEVELING UP FROM 0 TO 60:
It’s really too fast to build up characters in the game, and this Season 7 has clearly gone overboard with that. We need to slow down some aspects of the game. It’s truly crazy how one can go from 1,000,000 DPS to 1,000,000,000,000,000 in just 3 days of the Season.
The leveling from 0 to 60, I think, is okay, but the way damage is scaling right now is, as I’ve mentioned, really insane.
NUMBER SQUISH
The feeling that we haven’t had a number squish yet persists. You’ve made a lot of changes, but I think you’ll probably need to look into that as well.
BOSS FIGHTS
All the bosses in Diablo IV have amazing fights, but the challenge is only felt during the initial leveling phase from 1-30 and up to Torment 1 (T1). Once you progress into the endgame at T2-3 or T4, bosses are getting one-shot, which shouldn’t happen in Diablo IV. You have created some fantastic bosses that could make for challenging encounters. It doesn’t need to be as punishing as a Souls-like game, but there should be something to chase in the endgame, like equipping my character to take on Duriel and Andariel in an Uber Tristram Dungeon or Sigil.
Create a system where the fragments or items used to summon bosses aren’t just used for a plain map. Use these materials to create a Dungeon filled with monsters leading up to a challenging boss fight at the end.
Additionally, introducing something like “Uber Base Items” that are very powerful, with each Uber boss dropping its own unique type of base item, could add a layer of excitement and reward to the game.
This would be a great addition to Diablo IV!
THE PIT
Please, remove the Glyph Upgrade system, it’s horrible. Keep the experience points from monsters killed in the open world and dungeons. The Pit should only be for the Leaderboard, nothing else.
ENDGAME + STRONGHOLD UPDATE + LEADERBOARDS
I think this is the best part of my feedback, so if anyone from the community has ideas to add, feel free to comment below!
Strongholds in Sanctuary feel useless nowadays, right? Here’s an idea for the devs to enhance the endgame beyond Torment 4:
Upon completing The Pit at level 65, which unlocks Torment 4, you would encounter something called the Torment 4 Difficulty Upgrade System.
This system would integrate the strongholds from each region in the game, adding 3 passive skill points for use.
The concept is: If we have a higher difficulty level inside The Pit, why not extend that challenge to the Sanctuary for players looking for more of a test in the game?
Pit Level 65: Unlock Torment 4.
Torment 4 + Fractured Peaks 3 Stronghold Completed - Add more 10 levels of The Pit for the difficult in Sanctuary.
Torment 4 + Scosglen 3 Stronghold Completed - Add more 10 levels of The Pit for the difficult in Sanctuary.
Torment 4 + Dry Steppes 3 Stronghold Completed - Add more 10 levels of The Pit for the difficult in Sanctuary.
Torment 4 + Kehjistan 3 Stronghold Completed - Add more 10 levels of The Pit for the difficult in Sanctuary.
Torment 4 + Hawezar 3 Stronghold Completed - Add more 10 levels of The Pit for the difficult in Sanctuary.
Torment 4 + Nahantu 3 Stronghold Completed - Add more 10 levels of The Pit for the difficult in Sanctuary.
In the end, the difficulty of the Sanctuary would match that of The Pit at level 115, making all bosses, including World Bosses, Lilith, and Uber Bosses, challenging for players seeking that level of engagement in the game.
THE STRONGHOLD PASSIVES SKILL TREE
You could use the passive skill system to enhance our drops in Sanctuary. Here are a few examples of what could be implemented:
More EXP;
More Monster Density;
More change to got an Uber Item on a Uber boss;
Change to drop a Resplandecent Spark on the World Boss;
World Boss difficult increase;
Helltide difficult and loot increase;
Nightmare Dungeon difficult increase and more loot;
Glyph EXP killing monster around the Sanctuary;
Implementing features like these could create a truly engaging Sanctuary for all types of players.
LEADERBOARD
It’s time to implement a leaderboard in The Pit for all players. We already have one in The Gauntlet, so there’s no reason not to have it in The Pit as well.
CONCLUSION ABOUT THE FEEDBACK
I understand it’s challenging to discuss feedback and game changes nowadays since Diablo 4’s player base has become more casual, which is perfectly fine. However, I believe we have a game that caters to all types of players. Without altering the current difficulty level, you could introduce these new endgame goals for us to pursue. This would keep us engaged and encourage us to try out different strategies.
Season 7 is incredible, but we really need these types of additions to give us a reason to keep playing.
Mano Imp.