The season’s updates have been nothing short of disappointing, particularly with the Zir event. While the concept of showcasing unique items is commendable, the blatant favoritism towards the Barbarian class reaching Tier 20 is a glaring oversight. The lack of effort to address this imbalance raises questions about the developers’ commitment to fair gameplay.
Attempting to level up glyphs to 50 becomes an arduous task, especially for those struggling below Tier 10. The skewed difficulty curve is a clear indication that the developers failed to foresee the repercussions of their decisions. The discrepancy between job classes in accessing Tier 20 dungeons, despite obtaining glyphs level 50, reflects a lack of thorough testing prior to the event’s release.
Regrettably, this disappointment isn’t new, stretching back to Season 1. The recurring letdowns make it increasingly challenging to find motivation to return to the game. The absence of meaningful adjustments over multiple seasons raises concerns about the developers’ responsiveness to player feedback.