Diablo 4 mostly positive on steam but still Negative to the general public

https://www.tiktok.com/@xboxon/video/7368971358706961697?_t=8msjBbIro58&_r=1

This tiktok is just an example but despite the game now being mostly positive steam reviews and Xbox reviews, the game just gets blind hate from is mediocre launch… and the crazy thing is the people attacking it are people that have never played the game making comments like

" pay to win"
" you feel like you never get stronger cause level scaling"
“You need to buy battle pass”
" game is cash grab"
" PoE2 looks better".

To double up on the PoE2 crowd… the game looks terrible… just go look at the Ranger trailer and compare it to how absolutely amazing the rogue trailer is. Poe2 roll looks so goofy compared to D4 quick “hop”

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PoE2 is also “targeting a more casual playerbase”. It will be interesting to see what that means but not being able to skip the campaign is a mistake. No one wants to replay a campaign with all new characters.

that’s not entirely true.

Diablo 2 had extremely clever ways of skipping its campaign where they still made you go through it, but you could skip large portions of it. Genius design that was probably by accident.

Leveling your character shouldn’t be a 2 hour process imho.

Most the people on TikTok do not even play the game. They just hate it because that is the “in” thing to do. Maybe they played it when it first launched, maybe not. They post all the buzzword critiques, most of which are pure BS.

The game is not perfect but it is not bad either.

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:100:%

But unfortunately for whatever reason D3 playerbase complains about a leveling journy and believes end game starts at max level. Then they want a leveling system after max level. Its just odd.

Yes you just rush through and skip the campaign but Id rather not. D4 did it right with level scaling. Tho I wish brains in HT stacked with how easy the game is.

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There’s actually a really good reason for that: items get more powerful as the monsters level up, so there’s no point in optimizing anything other than XP before you hit the max item level (unless you just find that part inherently fun and don’t care about gaining power quickly). D4 launch almost had the right idea with having ancestrals unlock early, but they messed it up with item power scaling the damage and armor of items.

There also wasn’t any other measuring stick except how quickly you could hit level 100 and Blizzard even held a contest to see who could get to 100 first in hardcore. If you want people to not race to max level, you have to give them very small incentives to level past a certain point and provide a leaderboard that measures something other than level. Basically, you have to separate both the progression of difficulty and the tracking of success from the character’s level.

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Lv 90 mobs drop 925. You can kill lv 90+ mobs now at lv 55-60. The entire point of playing a new character is progression. Its a journy.

This isnt exactly true. They had an alpha nov 2022 which you had the entire game except for the campaign. It was a lot of fun.

I wouldnt necessarily say that. Even the devs said end game started at 50 which was true but the “end game starts at max level” mindset from the community trivialize the vision and they changed it. The paragon at lv 50 holds a lot of progression power.

I do think tho if they had 1 more year of development the middle stage of progression would have been filled.

“Scaling” is the worsed kind of game design. In any genre. It is just a shortcut for developers to chew out cheap and quick content.

Nothing beats handcrafted thought out gameplay where everything was placed exactly the way it is wanted.

D2 was also so much fun cause there was no scaling. The world was fixed.

It is a clear line of difficulty and the player slowy climbs up till he finaly gets on top of it.

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I think it’s only level 95 mobs. And you can’t find any of those at level 55 unless you’ve somehow worked your way up the NMD ladder to tier 41 but haven’t leveled past 55.

And none of that was true on launch, which is what I was talking about.

This has nothing to do with my comment about there being nothing else for players to measure themselves against except who hit level 100 the fastest.

The paragon progression power, the progression of items as you leveled up, and the lack of any milestones other than hitting max level are the reason people rushed to max level. It wasn’t just a mindset that the game should start at max level. It is an inevitable outcome of the incentive structure.

So again, if you want to have a system that doesn’t cause people to hit max level as fast as they can, you have to give a very small amount of power at level past some point, allow players far from max level to have a good chance at the best items in the game, and provide some way for players to judge how well they did other than just seeing who can hit max level the fastest.

90% of D2 was irrelevant at a specific point. It wasnt until terror zones some areas became relevant.

Level scaling puts more control into the players hands. Tho D4 was never hard.

If you play Solo Self found and you are not using a shortcut you got a lot of hours and fun before you reach that point.

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true, scaling is bad. One of many systems that should never be in D4, but thanks D3 we have it.

It’s getting ‘mostly positive’ on steam because all the Diablo fans who played it at launch and hated it stopped playing and obvs wouldn’t be buying it twice.

More casual, recent entrants to the franchise from steam also obviously aren’t going to recognize or care about the significant dive in gameplay quality.

Using this as evidence of criticism being nothing more than blind hate is just soycoping.

That really depends on the quality of the gameplay and the campaign.

I’ve replayed the PoE1 campaign dozens of times through the seasons across all the classes. Never minded it that much, since it’s a decently entertaining character building process before hitting atlas.

The Diablo 4 campaign however is so dull it makes me want to stick needles in my eyes after playing it once.

If there was no level scaling you’d be forced to a single corner of the map with 12 dungeons to do.

The anti level scaling people are delusional

LMAO.

Do you even go to open world after level 100? Level scaling is incredibly bad for the game, moreover it has absolutly lost all it’s purpose.

Yeah I’ve been doing all the side quest recently.

I do remember playing fallout 76a couple months ago and seeing all the max level players forced to a single corner of the map… that sure is superior design decision because without it how would my max level driuid feel more powerful than my level 20 druid without there being a level 20 zone i could go back to kill wolves

It is allways easy to claim something without giving any reasons to why that would be as you said.

It simply not true that you are forced into a corner without scaling. That is an argument without any foundation.

If you can make 12 dungeons you can also make 100. If you can make 1 corner interesting you can that to the rest of the map as well.

See, i gave you know an argument to why i think scaling is absolutly not necessary.

I literally gave an example so yes it is.

Its why wow stopped doing it as well… having an entire world and forcing your max level players into a single corner of that world is a bigger con then letting the max level player simply enjoy the entire world at max level.

I’ll admit playing games and getting to " end game" zones like Dreadwaste or Cold Harbour have an asthetic to them but forcing all max level players into a single biome is a terrible modern game decision.

And ill tell you again that is not how it has to work.

You could literaly make the “Overworld” in D4 to one gigantic Inferno mode.

Just reach max Char lv, swap to WT5 and all the content on any place of the map will smack your face. No scaling needed whatsoever.