⚔ Diablo 4 misses interesting items

The problem with Diablo 4 is that even the best items in the games, also called Uber Uniques, only have 4 affixes on them.

In some cases those affixes are not even useful and faar away from feeling unique (Some of them got fixed in S2 but still).

Because of that finding items in D4 isn’t as satisfying as in other ARPGs.

Let’s compare it with an item in Diablo 2 f.e.

Andariel’s Visage:

+100-150% Enhanced Defense
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit
+25-30 To Strength
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)

The stats here are way more satisfying and give you the feeling that you’ve found something realy good.

Also runewords like Enigma with all it’s stats looks amazing and you have the feeling that it’s worth it to farm for 100ts of hours only to build one.

In Diablo 4 I completely miss this feeling and now that all Uber Uniques automaticaly roll with MAX stats you also took away the excitement to hunt for good rolled Uber Uniques, because all of them are automaticaly perfectly rolled.

This change killed the last dopamine source the game had to offer because now the Uber unique hunt is over as soon as you find certain Uber uniques once…not that great in a genre thats all about constantly hunting for better items. :wink:

I would wish myself that at least Uber Uniques are completely different to the other items, means go away from the generic 4 affixes on Uber uniques and make them realy unique (Means some uber uniques may have only 3 affixes, other 8, etc…).

Plus make the rolls on Uber uniques random again, so the hunt for them is not finished after finding 1 of them.

Thanks in advance. :slight_smile:

16 Likes

We all know itemization is complete garbage. It hasn’t been done right since D2 imo. D3 everybody uses CC, CD, AS, Main Stat. D4 everybody uses Damage to (attack type ((ranged, close)), CC (or DoT), CD (or to Crowd Controlled), All Stats (or Vulnerable).

90% of the affixes are trash and every single item only has 4 of them, none of them special. It’s boring AF.

12 Likes

Stop complaining and buy our expansion and keep spending money, we’ll get out of beta release territory one day! Love, blizz.

6 Likes

All we can do now is to give constructive feedback here and hope that the idea find its way to the D4 studio.

Currently the itemization in D4 is even worse than in Wolcen in it’s early access phase and the game was known to have the worst itemization in any ARPG.

WOLCEN Studios was open for feedbacks and tried to improve itemization, I just hope Blizzard does the same with D4. :slight_smile:

I will, as I do with all the Diablo expansion releases since Hellfire in 1997.

I understand that peope are mad, I’m disappointed too for some parts…but I hope that they develope one of my favorite ARPG brands in a better direction one day.

And as said, all we can do is to give constructive & polite feedback and hope that they read it so they can work with such information. :wink:

2 Likes

i dont agree with “all uniques arent interesting” but i very much agree with you on the max rolls really. We can thank many people on the forums for that. Usually these come from threads like: “ran 30 uber duriels, still no uber unique, gg blizz”

Guess patience & endurance is a genertaion thing…I remember the times where I ran 1000ts of Baal runs f.e. and still didn’t find the item I need.

Or where I was able to fall down a rope in Tomb Raider f.e., fail boss fights (esp bigger fights like World Bosses), fail missions, etc…

Nowdays everything is fail proof and the drop behavior is made for people who wan’t to achive everything in the game within 3-4 days, only to complain that there’s nothing to do anymore. :sweat_smile:

With the moto: We don’t count goals and everyone gets a prize. ^^

2 Likes

sad but true as we can see in so many threads here ;C

I think the items will become more interesting in the future. so far i quite like many uniques personally, even tho id say they could be a more bold when it comes to changing a skills behaviour. But im pretty sure thatll come with time. Biggest point of interest for me is if there will be runes someday, and how theyll implement it as a system.

1 Like

I remember that they’ve talked once about runes and that they will be more a seasonal feature than a big addition like in D2 back in the days.

But I hope that they change theyr mind here and bring something simular to runewords in D2, so its worth to pick up white items again. :slight_smile:

But to do so they have to rework the itemization first, because I can’t imagine interesting “runewords” with the current itemization and it’s generic 4 affixes on all of them.

1 Like

Only 4 stats was a big mistake. With so few stats its impossible to create memorable and cool items.

It also shortens the lifespan of the loothunt a lot as well. Because you realisticall yonly need 3 stats and then you reroll the last. So it makes all the items feel very similar and its very easy to get 4 stats that you want.

2 Likes

:eyes:
Attack speed. Cool-down reduction. Crit damage. Main stat.
Those 4 priorities.
The the other two slots (D3 had 6 slots per item) were the minor rolls, and generally rolled thorns, pick up radius, chance to stun (and not on tuesdays, while raining AkA lucky hit), elemental resistance etc.
Then other priorities depended on slot- for arms you’d be looking at your main source of damage as +20%, or if you ran yangs recurve, you’d be wanting cinder coat plus ring of royal grandeur + 5 parts UE for multi shot………

Oh gods, I miss having 6 affixes.

2 Likes

4 affixes is crap, that’s for sure.

2 Likes

Yup.
Heck, even D3 dropped “uniques” where it was 5 major and 1 minor. Obv sockets took away a valuable slot unless you had one of the doohickeys that created one.
As for sets, captain crimsons waders, Asheras, cains habit, and a few others were fun enough on their own (the craftables that didn’t pidgeonhole you into a set list of skills).

Actual fun gimmicks on things (or useless but annoying ones like pigsticker which squealed every time you attacked but had attackspeed built in :rofl:) bovine bardiche gave you a bunch of angry cow men for a few seconds of chaos.
Can’t remember the name of the rogue unique, but it gave grenades bouncy bounce fun times for extra explosions.

All the current stuffs on the “play it safe” scale for D4……

1 Like

Baal runs take 30 seconds. No so much with D4 Duriel

Also the cross over between people who want fast content and the people who complain there’s nothing to do at end game is very small. That’s just random complaining in the form of an argument.

1 Like

Show me a Baal run that takes 30 seconds…alone the port to the Throne takes 20-30 seconds. ^^

And don’t forget clearing the room full of ghosts & dolls, def needs more than 30 seconds…sometimes it’s even required to make a new game becasue of them.

On the other hand Uber Duriel is so trivial & easy, certain builds even 1 hit him and the rest can facetank him without probs…most of the time his spawn animation is longer than the fight itself.

And farming Helltides for the mats is trivial aswell as soon as you reach level 65-75 with any character.

But thats not the point of this thread and my comment, I think you completely missed the context here. :wink:

Im old was there for launch on each Diablo Game. D3 was the ONLY one, I put down after a week and never picked up again, now reading in this forum, maybe I should revisit it- one day, but doubtful with so many great games that are finally tapping into the Next Gen Power.

Diablo 4 biggest issue is the Corporation and team behind them. They have changed the game how many times? Ferguson has come in and put this game on the table, the sales figure shows he was really focused on one thing: Profits.

Now since launch and some of their horrible decisions, the game is on a snails pace to correct itself or at least try to draw itself back to what the game was initially thought to be: Runes, Unique Set Pieces, etc…

I refuse to buy one item from the shop, NOT ONE. The key here is this is why we do not have GREEN Unique Set Pieces. Now, they did the same thing in COD. When the first item in the shop goes for sale and it says adds Plus 5 to Bone Spear, this is when I will put this game down for good.

I just finished my WW Barb, just hit 100 now I am gearing up for many Duriel Runs. Level 100 is boring in this game. Imagine if we could chase Set Pieces.

ALSO, I think they should have Copied the Delve System in POE, that is awesome and a way to test out JUST HOW POWERFUL YOUR BUILD truly is. Deeper you go, harder.

Greed is killing everything around us, including gaming.

NBA2k My Team, holy hell that company is toast, just dumb.
Madden yup same issues, repeat rinse cycle, year in year out, and their PAID streamers help keep the addicts playing.

Diablo 4 has HUGE potential… to be great… but we all in Beta.

2 Likes

Itemization in general is severely lacking.

2 Likes

There is no desire for me to find this gear in D4… Therefore there is no reason to play this version of the game. Wake me up when they fix it all…

4 Likes

I think its fairly clear that itemisation is in a really poor spot for D4. It’s much closer to MMO itemisation than the sort of aRPG itemisation that the Diablo series pioneered.

You can’t really get a killer rare item in D4, even if you have all stats rolled at 100%, that item is absolutely marginal in power vs another with the same stats.

They also did this weird thing with the uber uniques where now they are all the exact same item. Even with D3 primals there was a chance the item was different to another player with the same primal.

So you don’t even need to go back to D2 to illustrate how D4 has a problem with interesting items, you can even compare it with the often considered weaker D3 itemisation.

So far every change seems to reinforce the idea of items just going up the math ladder more and really they need a bigger overhaul.

Really they need to get a solid lid on rarity, item identity and content challenge.
Players want to fight hard content to earn good rewards and that needs items to not just be interesting but also provide the right amount of power and also typically appear at the right time in the content. Even if they fix the items, if the best items drop by turning up and watching someone else kill the WB in 20 seconds then the items are still not going to feel right.

2 Likes

No I get the context. You think Duriel is a loot piñata because it took you 1000 baals runs to get something good in D2.

Neither are the answer IMO. There is a sweet spot in the middle.

Yea 30seconds was hyperbole but you can’t equate D2 Baal runs to duriel runs. The time hating behind helltides alone.

Not only items, skill choices too, every class has 1 or 2 builds that are viable. Every spell you have at level 20 is the same one you have at level 100.

PoE is like 10 times better with it’s gem system where you can change abilities completely and make an unique build for yourself by experimenting. Diablo 4 is way to simple, casual and easy in comparison.

2 Likes