Diablo 4 live service explained

Past
game box sets - Ships 90-100% finished product

Now

  • Live Service - Ships in MVP (minimum viable product) about ~30% done.
  • Quality of life fixes are actual game content.
  • Class balancing here and there bi-weekly to pretend they are busy reworking (in truth to deflect gamers’ attention away from the lack of content)

Season 1 - +1% (adds 1 tab)
Season 2 - +5% (gems moved off stash, search filter, fix resistance, adds 5 recycled bosses )
Season 3 - +3% (paragon reset all button, fix horse mount, add 5 new uniques)
Season 4 - +4% (Adds 1 tab, aspects moved)
etc

Maybe after 20 seasons, game will be 90% done.
Figures are arbitrary and made up. But that’s how it rolls now.

18 Likes

Yeah they can do that all they want, I won’t be here for it.

3 Likes

That is exactly how it feels.

1 Like

Content is King - even if it’s the illusion of content(which is what Seasons can be at times).
Sadly Companies with Live Service models think releasing an INCOMPLETE GAME is OK! Because as they trickle out the REAL game - they can call it “content”.

But this is contrary to the concept of releasing and selling games.
Selling a game means that you are buying a finished product. And in your interpretation, this means that the product will be ready when it ceases to exist - this is contrary to the concept.
The concept of a live service is suitable for free projects - since seasonal updates and the store are a factor in paying for the existence of the project, and then the producer is interested in releasing good content for profit. That is, if the project is not interesting, then it will definitely burn out.
In our case, it turns out to be a scam - as the product does not look complete. The content of the product does not match the value. There is no basic manufacturer support.
Many people are not happy with this, whether it was a free game or a $10 game, many would not care, but this is a $70 product with a mediocre company (it’s really not interesting, I don’t understand why at least someone liked it, it would be worth it rework and put at least a drop of meaning into many parts). There is no meaningful content after the story (seasons are not included in this list since the season starts with a new character from scratch). Seasons have no effect on the company and it’s not strange that the company is made so that it is not interesting to play it again.
Yes. Planned a short answer.

  1. It’s all about monetization.
  2. Noone holds them accountable.
  3. They push their luck to see how far they can go.
  4. Years of abuse from gamers have immunize them, they learnt to dodge and are using these collected data in maximization ways to get more money for bobby&board.

If you see a monthly subscription model, and the devs have 20 features ready to ship, would they release it all at once in a month?

I bet they will trickle down the tap and release 1 feature per month. Afterall, it’s a no brainer to earn 20 months of subscription vs 1 month.

It makes them lazy, and incentivize them to lax in releasing new content because they want to run on perpetual subscription. Slow content is the way.

I forsee seasons will run the same way, as it will tie with quarterly reporting and they can brag how much cosmetic / QoL / battlepass mtx they sold!

How unfortunate.

2 Likes

There are small (big) doubts that this will last for a long time. Even pampered Americans and Europeans should already be beginning to realize they’ve been screwed. Although it’s really funny that it is Americans and Europeans who do not value their money.