So I played all the classes.All the classes felt amazing except sorceress and necromancer with minions and that’s not because the gameplay was not good but because the classes were so overpowered that made the game super easy boring and unsatisfying.
All other classes felt great especially barb.
Blizzard please nerf sorceress big time and the minions of the necros.Killing bosses in seconds is not fun we need challenge.
Bosses should be BOSSes.
ehnnn wrong
the difference is its easier to play these classes at par vs a rogue or barbarian, but there are lots of clips of and stories of other classes doing amazing thing too. Not that they can’t, it just takes a little more effort in various ways.
All classes when properly built and equipped kill bosses in secnods.
I doubt they scale well at endgame. Balancing an ARPG around low levels is colossally stupid.
Hate to break it to you, but neither of those classes were the most OP. rogue twisting blades legendary was the most OP build on beta.
secondly, minion builds don’t work at end game at all. It’s a dead build because they die on closed beta instantly and need massively buffed.
third, barb is arguably the best class in the game. It has great team synergy, end game can run HOTA without a generator for massive dmg, and has some of the best ults by far.
The necro minions just needs scale better amount wise. Ridiculous to start with 4 at lvl 1. Should have been 1, rising incrementally until lvl 20. Wouldve made them feel less OP.
I know right? It seemed odd to me that I could summon 4 at level 1 striaght away, I thought it would start off with just 1 and eventually increase as I progressed and leveled. I think it should start off with just 1 skeleton minion imo.
I agree that necros should start with 1 skeleton starting with 4 or five is just ridiculous.
But the damage of sorceress is just beyond at least early on and not only that she has survivability as well.
IMO sorc need the nerf in all places.
From an interview.
“There is a lot of balance there, but the trick around balance is that it’s a balance over time — not a balance of the moment,” Fergusson said. “Not all classes at level five should have the same power. Due to the enchantment specialisation, Sorcerers will have the most skills of any class because [with] Barbarians having four weapons, they will have the most legendary slots of any class. When you take that across all of them, there will be different points in time [where] a Barbarian is in some ways a little underpowered compared to some of the other classes in, say, the first 10 to 20 levels.”
“But when you get to level 30 to 40 and legendaries are falling a lot, Barbarians can be super strong,” Fergusson said. “Then there are things around skill gap, which I think is built into it. I think the agility and mobility of a Rogue is harder to play than a Necromancer that has 12 skeletons fighting on their side that they can just send out and fight.”
“We don’t want a player who creates a Barbarian to feel weak at low levels,” Shelly said. “So we need to balance the class so that their strength at the end game is realised in that they are powerful, but without making the game unfair at low levels. Of course, with a game like Diablo IV , the classes aren’t balanced such that everyone is exactly the same power level 35, 36, 37, and beyond. Their overall [power] needs to be balanced against each other, and they need to be balanced especially in the end game, in the mid game broadly, and the early game.”
What I take from that is that each class will kind of have a wavey line and the top of the wave will be where they are better than the other classes or as good. And each class will have the top of their wave be slightly different than the other classes so they are not always at the top. And by endgame they want everyone to have the top of the wave be about even. We’ll see if they pull it off or not come launch.