Diablo 4 IS better then diablo 3: BUT, BUT!

My take is, regardless of how much I (or others do complain) this game is superior to diablo 3, but in other ways it also is not. I believe the main issue is that this dev team learned NOTHING from diablo 3 and left out features that should have been there day 1.

In example these are a few I noted.

Transmog should be universal across all weapons (like diablo 3 - mace into sword, sword into mace, etc)

Rifts should have been in game at launch: but not end game only content but as another content choice.

Loot should have been looked at as diablo 3 did with loot 2.0 and they should have embraced it.

It should not be so hard to level, Leveling should feel good and flow, not super easy but not the slog it is.

Gold should drop WAY higher amounts and enchants should not cost a bajillion gold after trying to enchant twice.

Farming bosses should have NEVER been removed, Baal runs, Diablo runs, Butcher runs, whatever boss people liked to farm: why remove it?

They also could have taken lessons from diablo 2:

Champion mobs should be champions, different skin tone/colors with unique ability’s not just “that champion shields dudes”

Jewels and runes should have been re-introduced

they also could have introduced charms - And add the removed tailsmen from diablo 3 to hold said charms. (make them unique feeling, powerful)

And also they should have added a Gem bag: not that this is in any other diablo game but a gem bag wouldn’t have killed them either.

We also should not feel weak, I am again not asking to steam roll over mobs, but I also would like if mobs didn’t steam roll over me either. Certain classes have ways to buff up and take less damage but if your not that class, or you have a brain fart you are dead. Fine enemys take awhile to kill: thats cool but enemys should not be one shotting us either.

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So ill give credit when its due… D3 dumpster fire. And they did 2 core things right (granted one of them not by choice). 1. The art style vastly better as everyone disliked the D3 art style. and 2. The story was much better (But thats because bum Metzen left blizzard).

I personally dont have to much of an issue with the transmog but I get your point especially with the paid outfits. Loot in this game is a massive joke a fundamental problem… I dont know how they screwed that part of so badly. Leveling id deal with it as it is if we didnt have so many balancing issues and a loot issue. (Mainly no mechanic changing loot = harder leveling time / dont make the power curve feel very good. The gold I dont really have an issue with. No boss runs agreed sucks granted the Bosses in this game are a total joke… And mostly agree with the rest

Forgot to mention other things they opted not to carry over:

Pets that snag up all the gold on the ground (I would so spend $5/10 on a shop item for one)

And auto pick up all gems around you.

I dont like D3 but i played it like year. This has far better campaign but after thst its even more boring, mostly because of terrible scalling and boring loot.

I dont mind grinding , i do that all the time in D2R, but there i can enjoy items which are cool for me, for my other character or to sell to other players.

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Such a non issue to me so hey, whatever.

I’d agree with that. So long as the game isn’t centered around the esports arcade model D3 was, and it’s just a side activity.

I don’t know what this means.

Yes for sure. Need more density if they insist on us essentially clearing all dungeons instead of a meta where we go straight to bosses to farm them. Needs a lot more streamlining.

Maybe. But with more density, would come more gold. This problem might fix itself as a biproduct of fixing the density/leveling issue.

I do prefer that, but I don’t think we’ll ever see it again. It would just mean to Blizzard that everyone is skipping the content they worked on. They will always insist we play it all, unfortunately. It’s how they are now. Another developer will have to carry that fun D2 torch.

Would definitely help if they had recognizable hues. Absolutely.

I think if they insist on smart loot, runewords are the way to go. That way you can still farm for alt. So I agree here 100%

mmmmmm… maybe. I think there are too many good arguments against this tho, and much better solutions for this game.

Please God, yes.

100%
And this has a lot to do with level scaling. You will never feel as powerful as you did at level 5. You progress in this game to slower and slower drugery. It doesn’t feel good at all.

Forget everything from previous games (including D3), D4 should be new

No rifts, if there are “activity holes” in late game should be filled accordingly (again) with something new (a bonus would be if something useful but not as repetitive in nature :thinking:)

Stopped reading here.
Anyone who thinks this is delusional.

If you’re having fun with the game, that’s great, I’m happy for you.
But no lol. This game is basically just D3 with modernized graphics, worse gameplay, none of the QoL features, and missing the vast majority of content and items. It feels like they took lessons from Diablo Immortal than any of the games people actually enjoyed.

Maybe in the future it could be better than D3. But rn it’s a total mess.

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It’s really crazy how few people realize this.

Maybe their lil brains are overloaded from the pretty graphics

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Diablo 3 launched with horrid loot tables and it was impossible to find loot at least loot you needed or upgrades. So they released “loot 2.0” as they called it that was also the same time they removed the AH

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I wouldn’t mind an endless tower: Floor 1 starts with say 1 buff 1 debuff, floor 2 gets 2 debuffs, floor 3 gets 3 debuffs and another buff etc etc etc and keeps ramping up as you go. every 3 floors can have a mini type boss or boss in general.

You get set amount of lives/respawns and once your done that run is over and you get floor for the floor you completed.

Also should be random, the buffs/debuffs should also be random. Think the nightmare dungeon system, but an ‘endless’ progressive build where at one point you just can’t progress anymore (thats the point) the tower is not meant to be "beat’ its meant to be challenged.

The so-called QoL features that people often refer to in D3, as well as the items, is what made D3 worse.
Being better than D3 does not mean D4 is good. Just that basically all A-RPGs in existence are better than D3.
(No, not Diablo Immortal, it isn’t an A-RPG, and might not even be meaningful to consider that thing a game)

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fun fact that this is actually loot 2.0 No changes at all except they tied drops of sacred and ancestral to World tiers.
And another fun fact that loot 2.0 simply doesnt’ suit at all for even semi-hardcore ARPG(and i believe that they try to make it at least semi-hardcore).

So as scaling and a lot of D3 systems.

in fact, I think that many d3 players do not realize that this game is basically D3 because they simply do not have enough experience in other ARPGs.

Only the models and textures are better than D3. EVERYTHING ELSE is worse.

Diablo 3 has better story, Diablo 3 has better items, Diablo 3 has better mechanics, Diablo 3 has some super useful stats such as AP on crit and health vampire that are entirely missing from D4 which has too many stats it shouldn’t. Diablo 3 has better skills and builds. Diablo 3 has better skill animations. Diablo 3 has CCable bosses. Need I go on?

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D4 is more similar to D2.
And D2 and D3 are quite different from each other.

Despite some mechanics of D3 being in D4, it is not the right game to compare it to.

Stop making your toon a Glass Cannon then. Put some armor and hp not just 10000x Crit. It’s the player’s fault why his toon got one-shotted.

D3 necro was waaaay more satisfiying and smooth than D4.

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I like D4 better becoz it’s somewhat harder on live fights and easier on gearing becoz you can make your own legendary.

I mean, Deckard gain died to a no name butter fly chick…you sure the story is better there? Just…making sure you are sure of what you are saying or remember it right.

Or the fact they wasted Leah who could have been HUGE for the diablo story going forward from 3 and beyond.

oh no wait you must be talking about how awesome belial the lord of lies was, Wait no he really was a bad liar wasn’t he…

WAIT i got it Azmodan! The true general demon who was the best at planning his evil plans…when he wasn’t telling us exactly what he was doing wait no thats a pretty bad planner…hrmm…

Maybe you mean how awesome Imperious was in the story and that went no place at all…no thats not in…

Remind me what was good in diablo 3’s story again?

snaps fingers focus focus we are getting off topic my thread is about things that should have been carried over, improved upon and make the game better.

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I had a feeling my response would result in a classic “D3 BAD” post, but I didn’t expect the “QoL BAD” opener lol.

Not gonna respond (no point in arguing when neither of us will ever change our minds) except to say that I vehemently disagree with everything you just said.

D3 everything was way more satisfying.
D3’s scaling isn’t janky, it’s gear is actually fun and interesting, it’s classes had drastically more skill choices. And D3 actually has endgame content that doesn’t feel like it’s designed to waste your time to fluff up playtime metrics.

The fact D4 lifted half it’s new mechanics from an Korean ARPGMMO should immediately give that last part away, but I guess it’s not as obvious to some people as I had thought.

You could literally craft legendaries in D3 too though…

I guess if you want to say “but I get to pick which rare becomes legendary”, fair enough. But that just makes them all feel generic and samey to me. They don’t feel like legendaries imo, because I can find the same effect on half a dozen different item types and put the effect on any item i find of the correct type.

I feel like they should’ve maybe called the Codex-aspect legendaries “Enchanted” gear or something instead of legendaries. I think I could accept that more for whatever arbitrary reason.

People have these sorts of criticisms about every Diablo story. I’m sure I could find one in this forum rn that says similar stuff about the D4 story.

But maybe I’m a crazy person, because I liked them all and thought they were all fine, from D1 all the way to D4. I have a lot of criticisms of D4, but I can’t say much about the graphics or the story that isn’t positive.

how is it not janky?
Same scaling as in D4 only one difference is 1-100 in D4 150 hours and 1-70 in D3 2mins with friends.

It’s exactly the same system.