I just realized it, and think about it. Diablo 4 was never balanced, and has always been broken. It’s just usually every class had at least 1 broken build every season that would produce insane damage.
It’s just this time the Spiritborn got the multiple broken builds while every other class got none.
There was never an expansion before this where every class didn’t have at least 1 broken build that was quickly nerfed when the season ended.
So the game was never programmed correctly to begin with, we were just happy playing our broken build because at least all the classes were some what equal.