This article was suggested to me through my web-browser and, after reading it, I just got one thing left to say, “defecate or get off the pot.”
I can’t link it because of forum restrictions. You will have to search it up, but the title of the article pretty much covers what it spoke about.
The social events within the overworld are, as it stands, too primitive to justify their inclusion. In my opinion, either they need further enhanced…or just make a standard ARPG. I’d personally prefer the former, rather than the latter…but it is what it is. I’m not at all surprised that the MMO facets of the game got so much hate, nor why the dev team is trying to express how this “totes isn’t an MMOARPG,” despite the many weak MMO aspects they pushed in.
As I’ve said elsewhere, the MMO facets of Diablo 4 aren’t much different than the abandoned Magic: Legends game that failed to launch. Diablo 4 certainly won’t fail because of the inclusion, but the simplicity is going to make these systems overwhelmingly lackluster after the tenth time of partaking in them. I got bored with the small events pretty quickly in the beta, and the only reason I kept doing them was because of the resource for the randomized loot…
You want people farming a system…yes…but not bored as they farm it because of its monotony. You can find my own suggestions by looking into my activity…because I can’t, currently, link due to Blizzard’s forum restrictions on people who aren’t here all that often.
None of this can be accomplished by launch, but I think it’s a whole hell of a lot more important than churning out new story content every three months to inject lore-spice into lackluster mechanics. The game has a great foundation…just build on that damn foundation. Either prior to those injected story expansions, or alongside them…either or.
In the end, these classifications are very much subjective in what they mean. An MMO just requires a massively multiplayer online game. That’s what this is. We can play together and it’s online and there’s a lot of us. I mean, Call of Duty could technically be called an MMO.
But people tack on other attributes as to what an MMO should be about. And this game does not relate to most of them. Arguing about who is right and wrong on what the label means is fairly futile.
Issue is large group content really isn’t that popular anymore. People like social activities but they are better off sticking to content aimed at solo and max party size of 4. World bosses are a nice spectacle but that’s all they need to be.
Here’s a couple of posts you might be interested in.
Good!
Some light social aspect of seeing other folks in HUBs and sometimes in the open world? Cool.
But let Diablo 4 be trully Diablo.
A aRPG where people can theorycraft, loot and build their characters in such a way that they’ll be able to tackle ALL content solo. The ultimate test for new builds!
I’m really disapointed how in the past 6 months bunch of MMO players came into Diablo forum and subreddits demanding full-on forced coop, raids, locking solo players from content etc.
The ENTIRE marketing campaign of D4 was build around “return to the darkness” as in - Return to what Diablo truly was. A dark, moody and gritty aRPG for fans of D1/D2.
Would help if you provided a rigid classification of what a MMO, or MMOARPG is in this context for discussion. Without that, no idea where you’re coming from on this matter, or which features exactly are the problem
It seems to me that most people mean “gear progression meta is via grouping up” when they say MMO. I wouldn’t mind an MMO version of Diablo, so long as that aspect is gone. If the most efficient way to gear remains solo play, I’m in. But then you’ll just get what you get from WoW players: It’s an MMO, get over it, you can’t have solo gear progression that is better than group gear progression.
That inevitability would make me fight against “MMO” ever being an official tag of this game.
They’ve already revealed they’re working on some survival-mmo didnt they? But perhaps its not really the same thing as WoW. Who knows they may use the starcraft universe to introduce a new MMO then again the Diablo universe may have more class fantasies that are relatable and make sense.
more like second time imo… the overworld is pretty boring… ofc with the other zones it will take a while and there might be more interesting stuff in the other zones… alltho i wont hold my breath…
since the first beta i have had mixed feelings about the MMO parts of the game… imo either do ALOT more with it or remove it… as it is now its just… redundent and dont really serve a purpose…
exept for ppl to show of transmog and get more ppl into the cash shop…
Not that Blizzard need to make content that involves the tank/DPS/healer trip by necessity, but just giving players the tools will let them adhere to it if they want. Content can still conceivably be scaled to party and solo, and your Cleric class, which would have the most support tools, will still be able to solo the game as a War Cleric, if the player so chooses to respec.
Having 2 support-based classes in a final roster of about 10-12 wouldn’t/t be terrible. Some players and fans are support exclusive players and have no sense of being now