n4g com/news/2559513/over-9-000-people-came-together-to-make-diablo-4#:~:text=Diablo%204%20credits%20comprised%20over,voice%2Dover%2C%20and%20production.
I do my research. You obviously do not. Try a google search genius. Triple AAA titles always cost so much more to make and WoW is no longer AAA.
I mean I do read kinda fast. Maybe I should slow this down for you bud.
kotakucom/diablo-4-credits-staff-blizzard-large-assassin-s-creed-1850629620
twistedvoxelcom/over-9000-individuals-involved-development-of-diablo-iv/
Is your tiny little brain actually reading any of these links I’m posting? Obviously not. Obviously you can’t read and retain any new information. I guess.
You mean to tell me they can reveal S2 and its theme on Gamescom, but won’t give us the name or concept art of the new class (which everyone knows anyway because the whole expansion got leaked) or the theme of S3, on Blizzcon? There absolutely is stuff to reveal.
Don’t know why are you calling me pathetic and sad either, hope you get better, man.
A credits list for a game is going to include people who maybe did a day’s work on the game. If WoW created such a list, it would dwarf the list for D4. How many people do you think have touched WoW’s development in the nearly 20 years since it launched?
We’re talking next gen current development versus old school super last gen. They probably had 1.2K max around the world if I remember right, when they needed server engineers for datacenters in Europe, etc. But then they had massive layoffs globally because of that a$$hole money genius Bobby Kotick that came in from Activision and ripped out most of the teams around the world literally ruining the games he touches. And now they are up and down between 100 to 300 core people. If you included cinematics teams then it will be a little bit higher. But not much.
I don’t understand what he expected from it. They gave more details of how Abattoir will work, they gave us the stats of the malignant rings, they gave us the details of the holiday event, they gave us significantly more details about how the S3 leaderboard mode will work, and they showed off art from the expansion and spoke a little about the story.
They also told us that they are working on improving the “damage on Tuesdays” affixes and readability of items, that they are working on ways to get all aspects into the codex, that they are working on an armory, and reiterated that they are focused on more endgame and more itemization beyond what they’ve announced.
The only things they didn’t give more detail on are the new class and the expansion mechanics… but those are a year away and people kept saying, “fix your game before you sell us an expansion.” Why would they want to release a bunch of details that (a) are not final, (b) will be criticized for not being enough even if they come with “and much more”, and (c) will fizzle the hype train for a product no one can buy yet.
I know Raxx wants to be part of the design team and is annoyed that they aren’t letting him weigh in now on the ideas they are working on for the expansion, but even if they decided to start soliciting feedback on designs in progress, BlizzCon isn’t the place for that. It’s the place to announce stuff that they aren’t planning to change and to build hype for the products they want people to buy now.
You just googled how many employees made Diablo 4.
What you didn’t bother to do was actually dig deeper (or actually look at the credits), because if you had you’d note that many of the employees in the credits overlap (working in multiple departments across different games), and according to actual Blizzard employees, staff get put in the credits even if they don’t do any work on the project.
There are for example, Overwatch 2 developers listed in the Diablo 4 credits.
Credits would also factor in any employees who worked on the game at one stage but are no longer working at Blizzard, employees who work in non-development roles such as marketing and customer service, as well as staff from outsourced, non-Blizzard studios.
Here’s a link to the credits for Diablo 4
https://www.mobygames.com/game/204085/diablo-iv/credits/windows/
Let’s look at how many employees actually worked on ‘the game’ and weren’t in other roles not related to developing content for the game.
Leadership: 12
Art: 235
Design: 102
Engineering: 105
Production: 51
Sound Design: 13
Music: 2
Additional Development: 159
Total: 679
The rest of the credits are filled with staff from the following departments:
Marketing, Product Management, Quality Assurance, Executive Team Members, Tech Development & Product Support, Global Communications, Core Technology, Customer Service & Service Technologies, Development Services, Finance, Global Growth Marketing, Human Resources, Information Technology, Global Insights and Central Business, International, Legal, Global Localization, Global Marketing, Global Information Security, Physical Security, Quality Assurance (for some reason this is listed twice, likely for separate QA departments), Story and Franchise Development (which is a separate team that works on all Blizzard games, not just Diablo), Global Workplace Services, Activision Blizzard Consumer Products, Activision Blizzard eSports, Activision Blizzard Global Commercial…
-breaths-
Activision Blizzard Mobile Partnerships, Activision Blizzard Platform Partnerships, Interns and Contractors, Blizzard Development Family, Special Acknowledgements, External Development, External Art (both of those cover all the outsourcing done by Blizzard), Design, Concept Consulting & Artistic Services, Sound (another team for that apparently), Voice Over Staff (for various languages) and FINALLY we get to the end with Localization Studios.
As you can see, the vast majority of the people in the credits do not actually work on developing active content for the game.
hm i can see that yea as in some kind of summary for your own opinion i guess.
so the whole thread is supposed to show us you agree with raxxs opinion? well, i misunderstood you then.
Thats not a hard pill to swallow at all. ![]()
Campfire chat was really bad, 0 new info, they legit just repeated the opening ceremony, only with more filler.
Yup and I agree with Raxx. If they didn’t have anymore info than that, they should have talked about design philosophy and things that they would like to bring to the game in the next couple of seasons.
Hell at least give us a name for the new class and or tell us what kind of class it is: melee or long ranged, spell caster or not, if magic caster, which element types, if melee which weapons will it use, if melee is it going to be fast paced gameplay like rogue or more like Barb? Give us something to look forward to. They couldn’t even say a non-committal statement like:
“We have this very early concept of what we would like to do with the new class, but we know we want it to be a (insert element type/types) (insert combat style) that is sort of like a (insert reference to anything remotely similar). With that said, things are not final and we may end up changing some things.”
We couldn’t even get that… I feel bad for anyone that went to Blizzcon for Diablo 4 exclusively, because I felt like I wasted an hour watching the Blizzcon Campfire Chat and want that life back.
Gotta say that i feel bad for all these weak minded ppl who got brainwashed by streamers. There is rly no hope for those ppl.
Streamers like Raxx basically aren’t happy until this game is a min max efficiency blender simulation just like Path of Exile.
I kind of would like some variety and to play a different game once in a while instead of them all basically being clones of each other…
Basically, I don’t really want to have the game formed by streamers lol. I have nothing against them, but trying to bend to their will is going to result in a stagnant genre.
The presentation was no doubt corporately bad, wrong on so many levels, but needing rax to say your opinion is literally dumb.
That presentation was unwatchable sure because they were confusingly selling the game to non current players and trying to hint at new features at the same time. Also from various articles, seems that blizzcon overall was very poor, and people by the end of the second day were probably thinking “is that it”, not being able to find a seat, and having nothing to see, and paying crazy amounts of money to be there etc.
The fact that rod was so proud of 60% of diablo immortal players never having played diablo before, at blizzcon, means people were probably already there with fists raised thinking… okay what now.
Overall, blizzard being checked for being their usual dumb is probably a good thing. Zos got alot worse in their external communication manners sounding alien and corporate after microsoft bought bethesda, so its probably going to be even worse here.
After actually watching the video (thank you for that btw), I’m in agreement with the majority of it. Blizzard is, for better or worse, acting like a 90 year old that got in an accident that was clearly their fault. Now, they’re afraid to even announce what their plans are for the day, for fear the family will either offer too many suggestions and confuse their focus, offer to drive for them, or treat them like a dementia patient.
I get it really - it’s caution. This community (myself included) have put them through the ringer, so they’re not picking up on an uptrend momentum fearful they’ll give too much and the community will hang them with their own words.
For those that hate streamers, maybe watch one sometime. They get into the events, into the alpha testing, into the green rooms that you will likely never make it into. It’s just new media and press for games - not saying for this case, but on average. Welcome to today.
There’s 9167 current people working on Diablo 4.
Only 100 to 300 on WoW currently.
If you include the forum users with suggestions. Sure. 9k+
Try again.
Well, I don’t know about currently, but that’s not inaccurate to the number credited on the game. So “worked on” is fairly close to accurate - even if they just ran out and grabbed pizza, seems like they were credited.
That’s a fair point, if you go by seperate teams and organisations credited with the production of graphics, music, etcetera.
By those terms, if WoW was credited the same way, it would have almost as many, if not twice to three times as many people credited due to the length of time the games been out, people coming and going, studios being disbanded, assembled, fading into obscurity.
Iirc wow had some orchestrals in game?
Yes, creating high FALSE expectations killed them then, telling us not to expect anything from them killed them just now. How about they create some hype and not disappoint us instead, huh? Then again such takes both money and work, while one needs a new yacht and many could use a paid in-office vacation, no? Or should I direct you at the mods for both LoD and D2R where you can see that one or two people manage to provide multiple times the quality and quantity of content in their spare time? Imagine if you could get that and with the modern graphics of D4, I’d seriously pay an expansion price for mod support and offline SP.
Is this 679 number confirmed by you? Can you confirm WOW as well if it’s 300?
2:1?
I don’t agree with everything that Raxx says and he’s an okay streamer. I don’t watch streams enough to even have much of an opinion.
BUT
I do agree with his message.
Campfire may not necessarily have more new information but it’s really a time to bring together a lot of design explanations and more transparency about what and how they do things and ultimately why they decided to implement things.
We know they are stuck fixing / developing this game for the last 6 months and clearly they still missed the mark enough that it takes quite a bit of resources - so it’s not exactly benign. Opportunity cost is stopping development of other things as they “fix” and “refine” something that shouldn’t have been “broken so badly” in the first place.
Sure there wasn’t much hype and a lot of back an fort without giving much details. But to right out call it bad, seems a bit farfetched.
Also why is it always that some streamers point of view gets praised like it’s the word of god. Sure Raxx makes some good point, but that’s if you come from his p.o.v in expecting there to be way more details. But that’s solely his opinion, everyone has one…
It’s always easy to look at something in hindsight and see what could be better. But with all the hate and negativity I can understand their carefulness in what info they bring out.