DIABLO 4 - Bad Item and Character Power Design

Paladin was so op I didn’t like playing him

Yes even as a Sorc. I have over +20 to skill and a sundered charm on my sorc. That doesn’t even include the extra dps from FCR or incalculable increases from something like FRW.

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Do you guys seriously not understand the difference between + skills in D2 and +200% corpse explosion damage in D3/D4?

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Paladin had a major advantage, there’s only a couple of mob type immune to magic dmg

Imo +skills isn’t the most interesting affix but it can boost your power a little bit beyond what you maxed out in your skill tree. But straight up modifiers and significant power ups should he a choice in the tree.

I don’t agree, I prefer them on gear, gives you something to chase.

It’s a gear based game, power should come from gear for the most part.

Yes, this will improve D4’s replayability a lot. It gives people the choice in what build they play, instead of this x% damage multiplier item dropped, guess I’m using that skill now instead of the one I want.

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@HnstDchotomy

Ever played Grim Dawn? You may like that game.

Agree with you 100%. I didn’t feel powerful when building my char, but when I got a ring and then my rogue got x10 better. Bad design, like D3

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You could do it naked if you wanted to spam chug mana pots and take forever yes. That just means the game was too easy.

I mean there is a dichotomy in thought always between d3 itemization and d2 itemization. I for one like skill modifiers and fusing them like in other ARPGs but that should come from the skill tree imo. It’s fine if you like them on weapons. My only reason for bringing up d2 items was that affixes mattered. Yeah some were trash by design. Always rough rolling +3 light radius on an otherwise GG item. But I and others don’t like changing my skill tree every time a new item is found.

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Double-checked and we are actually both right. The areas were all scaled to 95, but the boss and enemies were 100 and 102. I wonder if the boss will be 5 levels over you and the helltides seven levels over you. I wonder if 95 scaling was the limit of the closed beta? But also as you said, I don’t see it making much of a difference with how easily he was clearing mobs. It also has the V in the corner which means it was on the highest tier.

Well, this is how the game is designed and built. I and others like it that way.

Especially in nightmare and hell difficulty

Why you gotta be dismissive then? I don’t think I would care as much about skill modifiers on items if the stats mattered. If I picked up a magic ring with +15 strength on my barb I might ditch the legendary affix ring I had if strength gave me more power and an ability to equip higher dps items. But it doesn’t. Near as I can tell +15 strength gives me an extra 30 damage and 1% overpower? Why do I care about 30 damage when I crit for 8k…. Thats the design element im talking about that is bad and straight up lazy

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I don’t like it that way, but you’re right it is by design even if updates and dev talks said otherwise

I’m much more ok with it on endgame, but I think legendary item changing your build at 15 is pretty rubbish

Sure, I like items having some sort of impact on my character. But when it becomes mandatory to do things, it sucks. As an example, I loved using Revenge/Overpower on my D3 Barbarian but I can’t use it beyond normal difficulty because Blizz never bothered to do anything with those skills. That’s what I disliked about the itemization of D3 (and D4?). Now do I want items to change the way I play? Sure! But not via bloating damage so much (like +1000%) that it becomes the only way to play.

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Stats are pretty boring anyway, but luckily they’re not the only thing on gear, +skills, dmg reduction, etc.

Also, they haven’t mentioned scrapping the ancestral power or whatever either as far as i’ve seen.

lv 100ed dungeon with groups of lv 100eds? then it is the same level. not what Im talking about at all (even if footage was solo)