Diablo 3 Rifts Vs Diablo 4 Pits, oh my

Feeling a touch of boredom yesterday, I decided to revisit Diablo 3. Hopping onto my old character, I jumped into a Greater Rift 100, and the contrast with Diablo 4’s Pits was immediately striking. The sheer monster density in Diablo 3 was exhilarating; wading through hundreds of demons felt like true ‘blasting,’ and snagging a Pylon provided a satisfying power surge.

In Diablo 4, however, the experience often feels diluted. I find myself traversing multiple empty screens in search of enemies, and occasionally hitting a dead end forces frustrating backtracking. There have even been instances where I’ve cleared an entire subsequent floor only to realize I need to return to the previous one to hunt down a few stragglers before I can progress to the boss.

Blizzard, I urge you to take a closer look at The Pit. Eliminating dead ends and significantly boosting monster density would go a long way. Furthermore, reconsidering elements that detract from the fun, such as Champions with damage reduction auras, would greatly enhance the experience.

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If they make D4 pits a enemies party like D3 GR, just be prepared to a lot of users reporting GPU’s & CPU’s melting down…

The dev’s don’t realise the temperature issues they are raising since S8…
I never had so high playing GPU & CPU temps like in S8, doing ANY activity in D4…
Pits and Hoards are Hell for my GPU & CPU…
My GPU & CPU never peaked 80ºC before, ever!!!

They are looking for some melt down of the player base…

D3 rifts we’re awful when they first came out

If only a bunch of D3 devs had moved on to work on D4 & brought a lot of institutional knowledge & design experience to the D4 studio & had it on hand when the Pit was being implemented a year after game release & for the year since…

Oh wait.

If they make D4 pits a enemies party like D3 GR, just be prepared to a lot of users reporting GPU’s & CPU’s melting down…

Damn, if this is the case! In my own experience, while running Diablo with everything maxed out, except raytracing, my GPU temperature is around 48 Celsius and my CPU is around 70 Celsius. Running a Ryzen 9 9900X with a 5080 NVIDIA card.

D3 rifts we’re awful when they first came out

Yeah, I remember, but now they are in a really good spot, even if the Rifts are much better than the Pits in Diablo 4, Diablo 4 is still a much better game and it’s getting better and better all the time.

This is sheer incompetence on the part of the devs.

If you are buying computer parts to replace melted ones you have less to spend in the cash shop.

THIS MUST BE ADDRESSED IMMEDIATELY!!!

/sarcasm off (except for the first sentence)

Funny, my console has zero issues. What hardware are you running?

Anyone with over 5k posts is going to insist this is a problem on your end.

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Pit should be just one floor. 2nd floor is just another loading screen.

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Diablo 3 has, in my opinion, the best monster-killing experience of any ARPG, only matched by Immortal on Mobile (Seriously… I’ve been playing mobile ARPGS sporadically since the iPhone 4 era, and mobile has never felt that good) (BUT it’s not as good on PC).

Diablo 4 definitely needs a touch of Blizzard’s quality from the D3 and OW era.

Pits are not new either and have the previous example of Rifts (unlike Diablo 3 which had no reference).



Now, one thing that I think makes the Pits slower are the monsters that grant shields.

It’s like the rare (yellow) Elites with extra health in Diablo 3.
It was meta not to kill them, but at least they didn’t appear in all the rifts multiple times.

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