Diablo 3 had 10 years

This was the most ridiculous statement of the campfire chat.

Those 10 years of development of D3 should have been used to inform decisions about diablo 4. Did no one sit down when making the echantment system and go “what does D3 do?” and see that you could preview the rerolls? That’s such a simple thing that should have been a mandatory carry over to the new game. And Diablo 4 is full of things that should have just simply came forward.

Why would you make a new version of a game and not include th 10 years of quality of life improvements that had been worked on? That is short sighted at best.

And don’t get me started on how Diablo 4 doesn’t feel like a power trip until very very late into the leveling process and even then you’re still wasting time waiting for cooldowns sometimes because there isn’t enough mob density for your glyphs to function properly and lower your cooldowns.

Who looked at D2, D3, PoE, Torchlight, LE, etc and said “you know what we need in an arpg? empty corridors and no mob density!”

The base of the game is great, but we need about 50 more uniques per class to allow any variety of builds since we have literally 3 builds per class that can function, more mob density, and filled corridors to start.

Not to mention that the capstone dungeons are one offs and extremely easy. People who liked D2 enjoyed farming story bosses (Baal) for items. You should have had Each story boss be repeatable and farmable on each world tier. D3 players liked the rift system to slaughter a ton of mobs and then defeat a rift gaurdian, which we didn’t get either. We got objective based dungeons… Who wants to find a key in a dungeon to unlock a door, so they can pick up some boxes, so they can fight a boss?

At this rate I’m going to end up just getting to 100 so I can say I did and then go learn PoE…

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Right, I feel like they have learned nothing from Diablo 2 and Diablo 3, D-Immortal, the variety and uniqueness is gone. Season reset will just make this worse, they just need to rework it.

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uniques and runewords in d2 really ruined the game, that game would have been better without uniques and runewords. or if you are gonna have uniques only have 1 per class or something.

to clarify the addition of runewords was really really bad for d2 itemization, but uniques also didnt help at all.

most classes were wearing the same items because of their power regardless.

what class are you? who cares, you wear enigma.

what class are you? who cares your rings are SOJs and your amulet is kaleidoscope
(small exception barbarian with bulkathos) but seriously, it was bad, no uniques and runewords would make d2 better (which it was before the introduction of runewords)

now im sure im gonna have some smart@$$ come up and tell me how they werent wearing the above mentioned items, but the reality of the situation is that just tells me your character wasnt optimized properly (or was so hyper optimized that you were in the top .1% of the d2 playerbase)

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“Diablo 3 had 10 years, so we took everything that was done to that, threw it in the trash like dummys and started with the same D3 base that took years to get good to make our version of it, while still having to deal decade+ old issues because forward thinking about anything other than monetization is against company policy.”

30 Likes

Lets not forget the entire patching process of Vanilla D3 wasn’t adding new content, it was fixing a broken game. Then RoS added a bunch of stuff from Vanilla Beta back into the game … then they spent a bunch of RoS adding QoL features that should have been in the game years prior, while constantly trying to fix the game and add stupid seasonal "content’ that was something a modder could do on the weekend.

Then have the gall to say a game that came out 11 years later, after the previous game took 12 years to release, can’t possibly be in a better state. Like every game in existence needs to release in Javascript … and then spend 10 years finally working up to Unreal Engine 5.

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Another d3 fanboy having a bunch of issues cause his d3 loot pinata isnt in the game, nothing to see here boys

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Yeah because d3 was trash and nobody wants that garbage in d4

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Yeah seeing a lot of D3 mechanics and systems be put on D4 its basically another D3. Anyone can see that.

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Like the defense / resistance system is fully reworked, totally different from D3, and worse.
UI is even worse than D2 IMO. I think every single player that has ever played ARPG, knows that a transparent map is MANDATORY. I WANT MY OVERLAY MAP BACK.

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What they should do is not listen to any of you and just work toward what they set out to do in the first place.

If any of you had any sense, your criticisms would be constructive, not destructive.

Or…

Why dont any of you work to become game developers if you know so much about how things should be…

The focus on release was for the 1-50, casual/campaign experience.
Cast the widest net to get them in and all other stuff we will put in later.
Thats why its missing soooo many qol features and stuff the previous games had and why the endgame is so bland,half baked and bizzarely balanced.
If your part of the core arpg audience the actual release for us is season 1 or 2 when they will start adding stuff for us because casuals wont engage in seasons as most will finish the campagin and drop off and will not restart characters.

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now im sure im gonna have some smart@$$ come up and tell me how they werent wearing the above mentioned items, but the reality of the situation is that just tells me your character wasnt optimized properly (or was so hyper optimized that you were in the top .1% of the d2 playerbase)

I like how you covered both ends of it, either you weren’t optimized or you were the .1%, which one were you?

SOJ’s and Kaleidoscope were always stepping stones to get to the completely unique rare jewelry with faster cast, for casters or dual leech for physical, so I don’t know what you are talking about. Enigma was a GG runeword though, no doubt about it. It was 1 piece of gear though, where you have about 11 other slots that need equipping. Plenty of builds didn’t use it, plenty of builds did. Rares and Magics were still a thing and could be best in slot based on build, as was unique, set, and or runewords.

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This game is a WORSE loot Pinata. I’m level 80 and have everything. Why do I have everything? Cause there is nothing in this game. WoW, look, 10 legendary aspects for each class that I’ve had since 30. Now I find the right stats. Ope, level 70 and all my gear has the right stats with perfect legendary affixes.

There is NOTHING to grind for except for Harliquin and Grandfather because someone decided those two items should be ultra goober rare.

Saying D3 is a loot pinata is laughable since there is more gear per class to find in D3 to get all the builds VS D4 where we literally have 3 builds and they all use the same stats. Vuln, Crit, Core, Main Stat. Everyone uses those stats. Every build uses those stats.

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You mean because d3 released new uniques and set gear every season? Like they said they were going to do in d4? Just go play d3 bro :skull::skull::skull::skull:

The more I hear the d4 team, the more I’m convinced they are trying to reinvent the wheel. Not to worry though guys, it will only take a decade…

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the exceptions arent worth mentioning, 80% of the population was wearing all uniques and runewords mixed. that was it.

15% were playing something ridiculous without a cohesive build and wore just whatever they felt was best (not what was best, just what they felt was best) and 5% had builds that could sub some pretty common unique for a hyper rare item with the stats they want, if they wanted to trade an item worth 3-4 ists for something that was worth 60 ists.

uniques and runewords ruined itemization in d2. im sorry this hurts you to hear it.

Imagine defending a game that’s suppose to be an improvement on previous games and is a downgrade.

A game that toted “infinite builds, no two players playing the same build will be exactly the same!”

Everyone’s running the same builds, same aspects, same paragon boards cause only 3 builds work.

Your message is literally “wait two more years for the actual game release bro LALWSKATER XD”

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Thats not my message you cornball :skull::skull::skull::skull: im telling you why d3 has those things, try to keep up d3 kiddo

It literally is your message. Saying “items will be added in seasons” is saying “wait years for the game to be fun”

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So why weren’t they in the game to begin with if they had to add them in D3?

D3 should have been followed far more closely when building this game since the majority of people who bought D4 expected it to be similar.

Instead you have a massive amount of people quitting around 50-55 if not earlier due to extreme boredom, lack of loot, weak classes, lack of build diversity, no mob density, copy/paste 150 dungeons and an entirely underwhelming endgame.

1 Like