Diablo 1
The atmosphere, mood, creepy ambient was amongst the main reason why I kept login over and over, of course the soundtrack was uplifting. Itemization was easy understand and wasn’t that easy to get, there’s few items I never got.
Begins bad and end worse, a dark fantasy tone that I would barely see in the chapters that will follow.
Diablo 2
A continuity with few upgrades that can earn the title of “Diablo 2.0”, not as dark as its predecessor, the general ambiance is lighter than D1. Much better technicalities. With LoD and few patches the endgame becomes meaningful. Monsters resistances & immunities will not allow a player to feel that every area becomes trivial, some zone will become easier and others preferably to avoid depending on the character’s build.
Diablo 3
The franchise takes a step away from its origin, stats become irrelevant except for 1 main stat, itemization is more straightforward, the number of skills/spells is reduced to a minimum.
Team play is massively improved, and game pace feels much better, season theme is introduced. I played some highly recommended character’s build to make my place in leaderboards, it’s been funny but only in teamplay.
I didn’t feel that I was playing in a dark fantasy game until RoS, even with this expansion and few seasons I took my distances from the game and never went back.
Diablo 4
I’m still waiting for improvement, I have close from 1400 hours played and for the most part I had a blast, the campaign is very well done, side quests are interesting, seasons has been entertaining so far, but once in the endgame about everything becomes trivial.
There’ absolutely no reasons to spend time in a specific zone beside the renown, the 5 main zones have plenty of awesome spots, but there’s nothing to gain as the loot is generic for every zone.
Helltides were good to do at first, ambient, music and visuals dragged me there more than the Living Steel, but after a while I became uninterested mainly because it’s too trivial, I have the feel that this part of the game is meant exclusively for fast grind in order to have mats for Duriel.
There’s the Gauntlet which is a Diablo 3 inspiration regarding character’s build, power and strategy, I do enjoy the Gauntlet but it’s mainly to test a build a like to play rather than being in competition.
Since a week I barely played, I’m fine with that, the season over and there nothing else to do, but something happened…
A player in my friend list asked me to carry him for Varshan, Grigoire and Duriel. It’s all good I can help even though this content is astonishingly boring, I even gave him plenty of mats for that matter.
After like 50 Duriel kill, I got sick of this loop, he’s commitment is way over mine, when he offered me real money to run him 100 more Duriel I began to wonder what was going on… questions popped in my head, such as:
- Am I playing the wrong game?
- Why has a specific item become THAT IMPORANT?
- Should I go stick on a different game?
I’m not hoping for anything, I’ll get on season 4 and see how it goes, I feel a lack of depth in a way but nothing irreversible.
Am I alone to think and feel this way?