Immortal players are getting a new boss, maybe 2 as he apparently gets a new form under some conditions.
And we just get cosmetics.
Which game is the premium title here?..
Yeah, what the hell. I wish they put some portal into the game to a part of hell that is supposed to be the Berserk universe and let us fight a boss there from the Manga. Would have been really cool for D4
The fact that itâs a few trinkets for free and then armor sets locked away in the shopâŚI donât think theyâre going to be impressing too many with this one. I thought that surely an official collaboration with some other property would mean a little more meat on the bones, but nope.
They clearly donât even want to impress with it and just hope that it might bring new players to try the game. Thatâs what most collabs are.
But the fact their premium game gets less than a mobile game isâŚwowâŚand people thought that it would get better without people like Kotick and with Microsoft in chargeâŚ
For what itâs worth, they always get better events. Iâll leave the figuring out why up to you.
Donât we get 3?
We do but not as part of the event.
I mean, yes, obviously DI i printing more money. But stillâŚwould it have been that hard to just copy and paste the same boss? Itâs basically the same collabâŚ
Wish we had battlegrounds like immortal
As much as it pains me to say DI gets better EVERYTHING. It has all along and it is pathetic to see really. It shows even more how little Blizzard actually cares about D4. If it wasnât for the extremely disgusting predatory P2W in DI it would be hands down with out question be the better game and I would actually even say it is even with the P2W included.
And then players will complain that the Berserk event âis only temporaryâ and the bosses would vanish eventually.
This is just a snarky way to declare D4âs player base is diverse. The person youâre responding to is speaking for himself/herself and maybe some people they know. âThe player base wants many thingsâ isnât any kind of slam dunk, no matter how often it gets trotted out in this forum (usually to shut down or dismiss complaints).
Kekw⌠âpremiumâ depends on perspective. To execs, Immortalâs minimal costs, obscene ROI, & practically infinite growth potential, probably make it far and away âtheâ premium game in the franchise. Blizzard had a public row with NetEase in part over monetization schemes & revenue-sharing (or so the reports at the time implied), and eventually went groveling back to repair the relationship - after the other side smashed them in effigy & called them âgreen teaâ
:
https://archive.ph/https://www.wowhead.com/news/netease-response-to-blizzard-entertainment-local-orc-statue-torn-down-331041
D4, remember, was an afterthought - a side effect whose birth was hastened by an embarrassing confrontation with âred shirt guyâ @ Blizzcon 2018⌠(and look how it meshes with Blizzardâs own April Foolâs sense of humor in 2014):
https://news.blizzard.com/en-gb/article/13607363/ascend-to-victory-with-happy-reapertm
https://ibb.co/yCVPFqT
(screenshot)
The mobile market changed a lot in 5-ish years.
Also worth noting: itâs a âdirty mobile gameâ⌠but it gets frequent, substantial (non-cosmetic) updates, and its developers seem to have had a clear vision & roadmap from the beginning, and a strong grasp of their systems. None of that was true of D4, and no sign at all that thatâs changing.
âŚ
( : my tea-leaf reading about that row is that NetEase had a better idea of mobileâs potential, and when Blizzard eventually saw the spreadsheet, they wanted to renegotiate the contract⌠which would explain the awkward way in which Blizzard tried to end things - âriding the donkey while looking for a horseâ as NetEase puts it - and the transparent way they keep trying to replicate that MTX success with these low-effort promos in D4, even while its systems are broken, the UX is barebones, and the endgame is brain dead. Itâs their bugaboo.
OTOH, D4âs target demo overlaps Immortalâs, so this âshould workâ in theory. Either way, this is what you get when the boss of Immortal and the boss of D4 is the same person. This split in the player base is the most obvious reason to have made D4 a dedicated, standalone project run by passionate geeks⌠but itâs too late, and the revenue potential is probably too good anyway. They got us good.)
Unless Iâm mistaken, the events in D:I have basically been of higher quality than those in D4 since launch. Itâs annoying to see, but maybe it shouldnât surprise me since mobile monetization is kinda where itâs at these days. I hate it, but it makes sense.
Donât care about D:I.
And you can bet their collab is a bigger thefâŚerrr cash grab than D4.
Diablo Immortal is more popular than Diablo IV, thatâs why!
The âcash grabsâ that matter are the P2W ones (since we can all ignore cosmetics). Are you aware of any P2W connected directly to the event? The event boss, for example, canât be P2W, right? (I havenât checked.)
If a âfreeâ player has access to it, itâs proof of âmore contentâ in the event.
I donât play DI, but usually the way P2W games operate, they make new content that your old gear,weapons or ship canât defeat without buying the new stuff in the shop. Thatâs how games like that make their money. Mobile gamers donât care as much about cosmetics because, well, how much of your character can you really see on a cell phone?
Primarily gems & crests, back when I played it for 2 weeks on launch. Gems iirc improve gear, crests âjuiceâ dungeon runs for more loot - but those can be run in groups, so whales can carry. Otherwise a paid version of the battle pass (D4 modeled its own after D:I, as well as some UI elements.)
Theyâve probably broadened their P2W offerings a lot since then⌠but Iâd be shocked to find out thereâs any solo content thatâs âhardâ to beat for free. Shocked, I tell ya. At a glance, it looks like the D:I devsâ philosophy is âkeep them happy, keep them busy with tons of content, and theyâll simply want to spend moneyâ. Something D4 struggles to replicate (might mean low engagement makes it âcost prohibitiveâ).
Zoomed-in somehow works better in D:I, whereas D4 isnât zoomed-out enough for a lot of PC playersâ tastes. So it wouldnât surprise me if skins âmatterâ in D:I because of this. Plus, again⌠super easy, so range isnât important.
Only PvP is âP2Wâ, nothing else. PLAY Diablo Immortal, come to Us!
Oh pvp is for sure. Still, during those first 2 weeks (I guess before the whales took over) pvp was quite fun. Also fun were the pvp âraidâ events, Immortals vs Shadows.
I think once you chisel past the gaudy layers of P2W (by which most people mean âreal money for in-game powerâ) itâs undeniable that the Immortal devs simply put way more & way more diverse content into their game, by a long mile. Maybe D4 systems & endgame design shouldâve been outsourced to NetEase. I keed I keed.
I keed.