D:I gets a better collab event

Immortal players are getting a new boss, maybe 2 as he apparently gets a new form under some conditions.
And we just get cosmetics.
Which game is the premium title here?..

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Yeah, what the hell. I wish they put some portal into the game to a part of hell that is supposed to be the Berserk universe and let us fight a boss there from the Manga. Would have been really cool for D4

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The fact that it’s a few trinkets for free and then armor sets locked away in the shop…I don’t think they’re going to be impressing too many with this one. I thought that surely an official collaboration with some other property would mean a little more meat on the bones, but nope. :sweat:

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They clearly don’t even want to impress with it and just hope that it might bring new players to try the game. That’s what most collabs are.
But the fact their premium game gets less than a mobile game is…wow…and people thought that it would get better without people like Kotick and with Microsoft in charge…

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For what it’s worth, they always get better events. I’ll leave the figuring out why up to you.

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Don’t we get 3? :man_shrugging:

We do but not as part of the event.

I mean, yes, obviously DI i printing more money. But still…would it have been that hard to just copy and paste the same boss? It’s basically the same collab…

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Wish we had battlegrounds like immortal

As much as it pains me to say DI gets better EVERYTHING. It has all along and it is pathetic to see really. It shows even more how little Blizzard actually cares about D4. If it wasn’t for the extremely disgusting predatory P2W in DI it would be hands down with out question be the better game and I would actually even say it is even with the P2W included.

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And then players will complain that the Berserk event “is only temporary” and the bosses would vanish eventually.

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This is just a snarky way to declare D4’s player base is diverse. The person you’re responding to is speaking for himself/herself and maybe some people they know. “The player base wants many things” isn’t any kind of slam dunk, no matter how often it gets trotted out in this forum (usually to shut down or dismiss complaints).

Kekw… “premium” depends on perspective. To execs, Immortal’s minimal costs, obscene ROI, & practically infinite growth potential, probably make it far and away “the” premium game in the franchise. Blizzard had a public row with NetEase in part over monetization schemes & revenue-sharing :star:(or so the reports at the time implied), and eventually went groveling back to repair the relationship - after the other side smashed them in effigy & called them “green tea” :face_with_peeking_eye::
https://archive.ph/https://www.wowhead.com/news/netease-response-to-blizzard-entertainment-local-orc-statue-torn-down-331041

D4, remember, was an afterthought - a side effect whose birth was hastened by an embarrassing confrontation with “red shirt guy” @ Blizzcon 2018… (and look how it meshes with Blizzard’s own April Fool’s sense of humor in 2014):
https://news.blizzard.com/en-gb/article/13607363/ascend-to-victory-with-happy-reapertm
https://ibb.co/yCVPFqT (screenshot)
The mobile market changed a lot in 5-ish years.

Also worth noting: it’s a ‘dirty mobile game’… but it gets frequent, substantial (non-cosmetic) updates, and its developers seem to have had a clear vision & roadmap from the beginning, and a strong grasp of their systems. None of that was true of D4, and no sign at all that that’s changing.
…
( :star:: my tea-leaf reading about that row is that NetEase had a better idea of mobile’s potential, and when Blizzard eventually saw the spreadsheet, they wanted to renegotiate the contract… which would explain the awkward way in which Blizzard tried to end things - “riding the donkey while looking for a horse” as NetEase puts it - and the transparent way they keep trying to replicate that MTX success with these low-effort promos in D4, even while its systems are broken, the UX is barebones, and the endgame is brain dead. It’s their bugaboo.

OTOH, D4’s target demo overlaps Immortal’s, so this “should work” in theory. Either way, this is what you get when the boss of Immortal and the boss of D4 is the same person. This split in the player base is the most obvious reason to have made D4 a dedicated, standalone project run by passionate geeks… but it’s too late, and the revenue potential is probably too good anyway. They got us good.)

Unless I’m mistaken, the events in D:I have basically been of higher quality than those in D4 since launch. It’s annoying to see, but maybe it shouldn’t surprise me since mobile monetization is kinda where it’s at these days. I hate it, but it makes sense. :weary:

Don’t care about D:I.

And you can bet their collab is a bigger thef…errr cash grab than D4.

Diablo Immortal is more popular than Diablo IV, that’s why!

The “cash grabs” that matter are the P2W ones (since we can all ignore cosmetics). Are you aware of any P2W connected directly to the event? The event boss, for example, can’t be P2W, right? (I haven’t checked.)

If a “free” player has access to it, it’s proof of “more content” in the event.

I don’t play DI, but usually the way P2W games operate, they make new content that your old gear,weapons or ship can’t defeat without buying the new stuff in the shop. That’s how games like that make their money. Mobile gamers don’t care as much about cosmetics because, well, how much of your character can you really see on a cell phone?

Primarily gems & crests, back when I played it for 2 weeks on launch. Gems iirc improve gear, crests “juice” dungeon runs for more loot - but those can be run in groups, so whales can carry. Otherwise a paid version of the battle pass (D4 modeled its own after D:I, as well as some UI elements.)

They’ve probably broadened their P2W offerings a lot since then… but I’d be shocked to find out there’s any solo content that’s “hard” to beat for free. Shocked, I tell ya. At a glance, it looks like the D:I devs’ philosophy is “keep them happy, keep them busy with tons of content, and they’ll simply want to spend money”. Something D4 struggles to replicate (might mean low engagement makes it “cost prohibitive”).

:person_shrugging:

Zoomed-in somehow works better in D:I, whereas D4 isn’t zoomed-out enough for a lot of PC players’ tastes. So it wouldn’t surprise me if skins “matter” in D:I because of this. Plus, again… super easy, so range isn’t important.

Only PvP is “P2W”, nothing else. PLAY Diablo Immortal, come to Us!

Oh pvp is for sure. Still, during those first 2 weeks (I guess before the whales took over) pvp was quite fun. Also fun were the pvp “raid” events, Immortals vs Shadows.

I think once you chisel past the gaudy layers of P2W (by which most people mean “real money for in-game power”) it’s undeniable that the Immortal devs simply put way more & way more diverse content into their game, by a long mile. Maybe D4 systems & endgame design should’ve been outsourced to NetEase. I keed I keed. :rofl:

I keed. :sob:

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