Devs should decrease skill slots to 4 and force ultimate for total of 5 abilities

Claim:Devs should decrease skill slots to 4 and force ultimate for total of 5 abilities .
Reasons:
This will encourage hard decisions for crafting builds.
Inherintly will nerf Necromancers, Rogues, and Sorcerer’s.

This will buff Barbarians and Druids since their builds are much more straight foward and rely on thorns.

Prevent builds from having staple abilities. Why should your decision be so easy?

Allow more builds to be min/max oriented and enforce competitive gameplay.

If you want 7 i want 4 if you want 8 I want 3. Most of yall will just go to poe 2 or whatever diablo 2 clone. Lets just agree to disagree and stick with 6. Can I get 1 person to agree? Lets see…

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lol no. they don’t. Also, what exactly is the purpose of this thread?

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Barbarians and Druid builds need less abilities than the others to be sufficient. Thats just the truth. If you are banking on a bunch of abilities your build will feel weaker than the other classes. Ive made 2 builds both level 25 barb and level 25 druid with success the biggest complaint i had was playing with my mates and them having so many stacking aoe abilities and people want more. Barbs and druids (shapeshifter specifically) are unable to stack abilities like that nerf how many abilities are available will do the trick.

This post is a counter argument for those who “need” more abillities or will not play diablo 4.

Barbarians and Druids DO NOT rely on thorns. They rely on ridiculous 100% multipliers to end up with exponential dmg, like druid wolves doing 30k dmg per bite, or whirlwind doing millions of dmg per swing.

I would be inclined to agree if the majority of forums weren’t negative about the druid and barbarian being the weakest classes but even in those builds it wouldn’t need to have more than 4 abilities to be great.

the problem is that those two classes are utter garnage to start, but their multipliers make them OP once you have good gear. No sorceress can do this:

11 million dmg whirlwind.

or this:

30k dmg per wolf bite.

Hmmm… Barb capstone of weapon swapping requires 3 different weapon types… Means having to have 3 different damage skills on bar… Means it’ll take 75% of available skill slots as opposed to the current 50% of skill slots… leaving only 1 skill slot left available… Yup, don’t like this proposed change.

Your explanation is sound but also seems more of an emotional argument because your saying even though you have sufficent space to commit to the build you need more than 1 free skill space. Id agrue what we have right now with 6 skill slots is more than enough and your saying at this time we have 50% freedom from a chosen build. Why do people want more than that?

Nowhere did I state my feelings on if that is sufficient space to commit to a build and you putting words in my mouth leaves me feeling that you are debating/discussing in bad faith.

No other class requires such a heavy investment to make arguably their weakest unique class feature/capstone fully viable. Your suggestion would make it a near unplayable build and your ‘hard decisions’ are nothing more than further limiting build diversity and reducing the number of available playstyles. I wish you better luck in trying to converse with anyone else willing to talk with you about this idea.

Im merely making an observation to your statement.
“3 different damage skills on bar… Means it’ll take 75% of available skill slots as opposed to the current 50% of skill slots… leaving only 1 skill slot left available…”

This was your comment, which i said i agree with although it seems like an emotional argument not because you are saying your feelings rather im saying it because i don’t believe what you are saying counters my argument.

I do apologize if I have offended you and appreciate you taking the time to comment, but have to disagree with saying more skills will diversify the builds. It will actually do the opposite. Look at mobas that have only 4 abillities and a passive. Each build is vastly unique and it revolves soely on some out of game stat modifiers and equipments yet lets those 4 abillities have vastly different ways to play. If there is a lack of build diversity: dislaimer i havent done my research, but id argue that its because of balance between the skills within the class not the abillity to have all of them.

Thanks for your time id appreciate if you could use questions to attack my claim if your able to. One question from me to you since I acknowledge your intellect would be, if everyone had the abillity to use all abillities with slots to fill would that mean everyone has the same build that now is heavy reliant on items to diversify or would that really mean less diversity to you? What is the line how many slots are too many slots to you?

I want 1 skill on the Bar. Your move, a-hole.

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I think you hold something but devs should take a step further: 4 skills, 1 ultimate, and your character moves on its own, you can only aim and cast skills.

I love you,

This comment made me laugh so hard, really appreciate it.

Yeah, I think there are alot of solid arguments against having only 1 skill slot, but heres my thoughts on pros to having only one abillity.

For one would be that maybe people complaining they dont have enough resource would be negligible.
Or maybe the difficulty will go up because youll have to run away because of how much of a gap in time there will be when using your one core abillity.

Now unfortunately i think that as my friend Lupo said above absolutely 3 would be necessary to have some sort of build so id suggest that as a bare minimum requirement. Thank you for your comment.

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Glad to send a smile. I was being playful, not trying to be a jerk :slight_smile:

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What about adding wasd instead of moving on its own would that suffice?
Or maybe like in world of warcraft they make a button where it turns on auto run insteas would that be sufficient enough?

The problem is that you are paying attention to YouTube entertainer.

Fun part is that POE is pretty much: Make one broken spell and hold that button for max profit.

Yea I spammed Arc until Act 4 and uninstalled. Chain Lightning is way more fun. D4 combat and graphics win. I don’t care Skill Gems and PoE Skill Tree. That’s bloat in a wrong way.

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Honestly at this point I just hope devs wont listen to tons of nonsense that is in here and keep doing what they are doing as they do it incredibly well. I feel like most of feedback is trolling from PoE diehard fans being worried their little game is about to die (which is its trajectory as of late anyway)

Min/max is one of the hardest things game designers could ever choose to battle. You have a great point in my opinion. Personally I think adding any more slots than there are now would detour away from balancing; sometimes less is actually more is my claim in this post.