Devs please dont give in

Agreed! Have fun with the replies!

Blizz, please listen to the OP. As a fan of the franchise since the inception, you’re going in the right direction with this effort. I LOVE the lowered loot drop rate. It actually gives value to blues and yellows early game. Even whites for a brief time. Otherwise, why do they even exist? If legendaries are easy to find, it wrecks the entire experience and snowballs out of control. We’ve seen this before.

Props for making the shapeshift Druid more playable this time around (though I still think it trails the other classes/builds).

I didn’t play the Necro on beta, but played it on the slam and I’m baffled by the complaints. You guys think that’s nerfed? I don’t even want to know how OP that was. Clearly you didn’t play a melee Druid on the beta LOL. Necro was clearing on Veteran like wildfire and didn’t struggle too bad on bosses. Maybe I’m used to summons being fragile in boss fights, but they hung in there decently.

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I mean while it’s true there will be broken builds, I expect most players will be casuals who won’t be using those, and therefore won’t be facerolling all the difficulties.

Agreed 100%. I’d welcome MORE difficulty and scarcity way faster than I would things becoming easier. That road just leads to more crappy Diablo 3. No thank you.

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I only got 1 legendary when I looted a body in that high level stronghold and then the ones from several Ashava kills. So, a pretty low drop rate. However, I was fully decked out in legendary items because I farmed Obols to get them via gambling. Worked for me.

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For limited time only. :+1:

Completely agree. The age of short-form video and mobile gaming has created a flood of participation trophy console gamers that expect to clear every bit of content without any thought into build, itemization, or gameplay. The entire concept of “grinding” is antithetical to their very nature.

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up - this is necessary

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just seemed like a personal attack to me

in the slam beta weekend i was playing a barb and a lot of loot drops was for other classes even legendaries. That really sux. They should fix this asap. I even got loot rewards from quests which i couldnt use for my barb, why is that?

Other then that i was fine with the lowered droprate.

The most L take ive ever seen in my life. Tell me you suck at gaming without telling me you suck at gaming.

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I agree with OP. I also want to reflect on the low levels entering the zone, that needs to be fixed no doubt. The matchmaking could also you a looking into, although I don’t have any ideas currently on how to make it a bit better.

If one to argue that the drop rate needs to be increased, i could agree with that in ONE particular instance. We need more trash loot imo. You see more blues and rares than whites. My HOPE is that eventually we’ll get Runewords in the game and maybe we’ll need those whites. :slight_smile:

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i actually though the leggo droprate in server slam was a bit too high… had 6 leggos when i hit 20 and another 3 from ashava… and i didnt farm enything…

trash loot for trash players, i bet you have a weird name that usually gets shortened to 3 letters.

That’s crazy. I looted no legendaries the entire slam (I could have crafted a few). Though I didn’t play my lvl 20 much once I hit cap as I wanted to test all the classes. Not sitting around, pushing through quest content & events.

I truly like this, though. It gives value to basic, magic and rare in the early game. There’s a whole mid and endgame to be collecting legs and uniques. I hope your high drop rate was more of an exception instead of the rule.

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They should nerf the drop rate more. And Ashava was far too easy

Exactly all ashava was, was a hp spunge thats it. Tiok 10 12 minutes to kill cause its hp sponge.

Workd t2 was not easy less u where buffed and geared

That’s because the fight is too easy. They’re trying to copy lost ark but ashava is about as difficult as like the lvl 10 bosses in lost ark.

I find it hilarious how many people are struggling because any of the people who played a lot of end game legion raids in lost ark are just walking around this fight half asleep.

They really should exponentially scale up later bosses to be lost ark hard/inferno mode difficulty to make them super engaging.