Devs need to l2p

and players need to stop with ammount of hate towards them.

It clear they dont understand players cause they dont play their game therefore they dont understand struggles players have. I would love to see them beat Uber Lilith and tier 100 dungeons so they can learn and improve, maybe then they would understand. I rly hope they will. But ols dont shame and call them names its not gonna help anyone.

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No need for them to play those part of the game. They can simply collect all data about that and make change accordingly on how they want those challenge to be, base on those who play it.

Work smart !

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It should work like that but we see how it goes, so id they cannot get it without playing maybe they should. I mean I get that if player base tell them what’s wrong they should know it but they will have better understanding from where those complains are coming from if they played the game themselves.

and what do you suggest ?
Diploma for participation ?

Hate ? :smiley: Yes, some people might have this feeling when they got reality-checked and left their bubble for the real world.

If we’re talking about the most recent video of the dungeon designer and one of the artists playing, of course they don’t play the game. They were given two random level 50 characters, set it on world tier 1, and were told to talk about their jobs while playing the game.

These two are designers of dungeons and artwork not the engineers or programmers who work with game mechanics all day. They can tell you their thought processes of why a dungeon looks the way it does, or the general theme they’re going for, but wouldn’t be able to tell you what Hammer of the Ancients does because they don’t play the game.

It would be like asking the designer of a car how the car’s automatic transmission works, sure they might have an idea, but you’re better off asking the engineer who creates them for a living.

They threw those poor ladies under the bus with that video, and quite honestly it’s a boring video to watch, at least for me it was. I don’t need to hear about why the dungeon looks the way it does, tell me more so why the design choice is to backtrack in a dungeon two to three times. Tell me why the only idea of fun is adding horrible instant death mechanics to NM Sigils.

This is what I want to know, not watching two amateurs play the game and literally pressing two buttons on a controller while they talk about their jobs.

I want to hear why its 95% copy & paste of every other dungeon. Very very little originality to be seen anywhere.

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lol as a mechanic i can tell you without a doubt you ask a car designer how anything works in something they design they will tell you how it works down to the brass inlets blow that copium smoke elsewhere.

Diversity in the dungeons is a bit of an issue. Feel/design wise I found them quite good overall with the best probably being the Lost City tileset in Kyovoshad. The atmosphere in most of the dungeons is quite great the first few times. Since we’re running the same limited tilesets so often though… yeah… they get stale and any flaw is amplified

Literally can tell you my engineer friend in college could talk into detail about each individual part in a car as he was an enthusiast. Had literally another roommate who wanted to design cars (shape, look, aerodynamics) and he could get to a level of detail of like a “5” on the ins and outs of mechanical and computer systems on a car on average while the engineering student was an 8 to 10 depending on that exact system.

So from my experience 15ish years ago @Iggi was right in that example.

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You ever ask why they put the starter under the intake manifold, or any other asinine idea they have where you have to remove the entire engine to access something that needs replacing?

Don’t tell me car designers know exactly what they’re doing.

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The devs deserve every ounce of hatred the players are giving them… that “adventure with devs” vid was a slap in the fact and showed blizzard’s utter contempt for the player-base.

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