It doesn’t matter, but you should have read this message, I would say that 90% of Diablo players are people who are over 30 years old and because of a legacy that Diablo has created, the youngest ones are not captivated by this game. Most of us have a job and obligations and we play because we like the game, but they make it less and less playable for us, who are the ones who have the least time, those at the top only listen and read those who somehow make a living from this game making your videos, keep it up and you will see how many players you will lose for years, end and destiny of your same game, ty
I get what you’re saying. It sucks have responsibilities that take you away from the fun times. When my kid was younger and I had a fairly long commute to work I stopped playing games all together for basically a decade.
But now my kid is a teenager and I work from home and have way more free time so I can play games again and it’s great. But it’s not up to the gaming companies to change to suit our lifestyle we have to adapt our lifestyle to fit those priorities and if that means less game time then that’s just how it is.
Diablo 4 is a casual entry game into the arpg genre. It doesnt require 24/7 but far from it.
Your own responsibility shouldnt dictate an entire genre.
This season is definitely a lot more friendly than before.
Back in Season 1, I got to level 75 or so and it got so boring grinding nightmare dungeons I just stopped one day and it never occurred to me to star the game again. Season 2 and 3 just went by unnoticed.
This season, I’ve already 2 level 100s now and planning on my next, but I’m not playing particularly more than I did back in Season 1.
While it doesn’t look like I’ll have fully masterworked gear, and probably won’t even have good enough gear to take down Lilith or any of the uber bosses, I’m fine with having content that I’ll never reach simply due to lack of time, as that has been the case this past two decades on any game that has an “end-game”, because the whole concept of the end-game is artificially drawn out gameplay that make players false believe there is content, while all we’re doing is the exact same things over and over again.
For me, I’d like to see the parts I do experience getting improved, like the tempering and item management.
The problem with this game is the same with most games outside of the Sony umbrella, and that is the publishers and developers try to reign in as many gamers as possible, so they boil the games down to the lowest common denominator and across multiple branches of gaming.
This is a purposeful, calculated choice. Part of that calculated choice, is having the influencers beta test your game and give you public feedback you can easily queue up on youtube. It lessens the expense of having to have a fully fledged QA team because all it costs you is a free game key per influencer and a couple “atta boy” emails.
Cost efficiency is viewed as sky high using this method, despite the fact that most “influencers” do not represent the core demographic that would make the game successful. If D4 had stuck with its initial balance before the launch day patch which nerfed the hell out of everyone and specifically sorcerer and necro, they would have had much higher player retention.
But because you had influencers saying how powerful and GG necro and sorcy were, they got nerfed to hell, and a large portion of people left and never came back. It’s impossible to overstate how geeked out a very large number of gamers were to have sorcerer coming back to Diablo.
This is just one example. And they still can’t figure out why they can’t appease the majority of people, because they keep subletting out the QA to the influencers and doing it as a cost efficiency measure, never realizing it costs them more in the near and long term.
I’m 43. Played Diablo 1 beta from a demo CD and was a fan since. I’ve had period in my life I couldn’t play games as much and even now commissions take a chunk out of my time off and on.
Still. I want a game that doesn’t treat me like an idiot. It’s not about the time investment much as quality mechanics and content. None of which have managed to show up since the story release which was sketchy on the last half. This game never really got better than the beta.
Both D3 and D4 try to appeal to a wide audience and end up lacking for everyone involved. You have to target your audience and develop for them. You can’t please everyone. I want the RPG back in ARPG. Maybe some are fine just grinding loot. I’m not.
It is possible to please a wider audience, but it means the needs of each must be specifically catered for.
Last Epoch caters to both players who want to trade via a faction that provides an ingame auction house, and players who don’t want to trade via an alternate faction that allows more targeted loot farming.
FFXIV caters to elite raiders by providing hard raids and to casual players by providing 25-man content that can be done even when half the raid is dead on the floor. Then there’s the “normal” raids with difficulty tuned to be somewhere in the middle.
But Diablo doesn’t do that.
Diablo devs insist on one experience for all, and insist that they know best about what people want. The result is that there’s something to hate about the game for everybody.