Developers have no idea why people don't like the seasons 3

I have reviewed the patch instructions for 1.03a.

All I see are Ruoguo weakening traps, etc

What players dislike now is the trap itself. The strength of the trap has nothing to do with those methods.

Players play Diablo 4 to experience the speed and efficiency of monster killing and gain equipment and other benefits.

Instead of wasting time to avoid so-called traps.

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i actually play games for the story the gear is just a bonus

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honestly, you can pretty much ignore the traps with the buff to the pearls. soooo shouldnt you be happy?

The devs are building a muscle car, but they drive a tesla. They only care about meeting their goal metrics.

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While there have been a lot of complaints about the traps and the pet in general, were people actually expecting them to scrap the whole mechanic of either of them? Let’s be real here. They’ll tweak it to hell first, then ignore it until the end of the season when we get a new theme.

They aren’t suddenly going to come up with brand new mechanics in the 4 days the season has been out. That’s just absurd. So honestly I wonder what exactly did you expect them to do? While I may not find the mechanics of the season to be good, I also don’t expect them to just whip out a brand new theme out of thin air either.

Now what would have been hilarious is if they scrapped it entirely and left us with no theme for the season, you’d still complain but for a completely different reason.

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you dont need themes to make the seasons good. Look at D2 it never had themes only new items and well some new content like ubers. None of that was themed it was just added in so D4 could do the same thing but they need to drastically change how items work first

D2 had no endgame either, no instanced loot, elemental immunity that rendered builds completely worthless if you ran into the wrong elite, endless Baal runs, and the list goes on. I loved D2 at the time I played it, it was a great game, but I’d bet that the majority who are still playing D2R today were the ones who played it back in the day. Can almost guarantee the majority of people who never played the game before and tried it out for the first time when D2r released, got bored after completing the game a handful of times if not sooner. There’s better, updated games out there at the moment for those players.

Now I agree D4 just needs more base content in general, especially for endgame, but seasons are meant to keep that fresh with a fun mechanic you can mess around with for 3 months or less. Once the core content is added and you’ve done it 10,000+ times like all those Baal runs it starts to get stale. Guarantee people would be begging for seasons if the game released and we weren’t getting seasons or any new content for a year. The times have changed, people want more content in their video games now. Correction more engaging and fun content, sorry.

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these werent bad things. Instanced loot is stupid and with it you have no way to actually tell how drop rates are since you can be in a party and everyone gets a shako but you where as in D2 you know that damn thing dropped and you gotta get it. Elemental immunities made the game harder because it forces you to not be one dimensional

So you liked having a game where people had to use automated programs in groups because when loot dropped it was anyone’s guess if you would get anything? You are masochistic on a whole other level. Not that this is a bad thing mind you, hey we all got our kinks, I’m not judging.

Elemental Immunities broke the game. You couldn’t just go through the game normally, you had to play Russian Roulette when you found an elite hoping it wasn’t immune to whatever 1 or 2 elements you could throw at it. If you could muster a third element it definitely wasn’t killing that elite so that wasn’t even a choice. If the best case scenario is to skip the elite entirely that’s bad game design. I shouldn’t have to pass up potential loot because you made a mob unbeatable to my build, not my ability to play, not my skill, immune to literally all of my damage.

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third party programs are hacks which are bannable and should be so thats not a fair argument

Immunities prevented people from going straight cold or something like that hell they even had way around that with runewords (those broke the game)

many times ive gone through the entire game with just a melee paly or hell even just punch things with a barb its slow but doable you just need something to offset the immunity. D2 is about diversity not just one setup and go you need to build carefully so you dont get killed by one elite.

I also hate respec tokens your skills should be meaningful and permanent

I just can’t wait to see how many traps they managed to put into their new gauntlet ladder system.

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D2 is definitely still the game for you then. I’ve personally moved on. I want more from my video games now. Now D4 is definitely not there yet, but I’ll give it a year or two to shape up. By that time other options will be available and I may find myself playing something else, who knows?

On the bright side we can always go back to the games we loved and still play them (for now anyway), and there’s always other games to play when we get bored of those too.

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i havent played D2 in a while i bounce between games as it D4 has potential i just pointed out the things in D2 That i liked not having them in D4 doesnt ruin the game but they helped make the game what it was in D2. Remember D2 lasted longer than any other ARPG ever has so it had to have done something right

Correction they just kept the servers going and people kept playing it. The only reason it hasn’t beaten out any other ARPG for lasting as long is because pretty much any new popular online ARPG came out after D2. It absolutely set a new standard for its time, but it’s only the longest lasting by default.

It’s like saying EverQuest is the longest lasting MMORPG, again that may be true but it’s by default. They still keep the servers running to this day for the original game, and they did what Classic WoW did but many years prior. When WoW announced it would go back to vanilla servers, EQ asked ‘first time?’ It’s even older then D2, not that it’s in the same genre of gaming, but still.

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i played couple season D2r out of nostalgia

they did well graphics wise

allso sundering charms and teror zones are top notch addition to the diablo 2 :slight_smile: absolutely love them

but its time to move on :wink:

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they have been releasing patches for D2 the entire time they only stopped when the remake came out

Negative, you may want to check the patch history of when exactly the last patch was before D2R released.

your looking at version number like 1.15 but that wasnt the last patch

Nope you are right there were several patches to address being able to play on various hardware as well as a survey screen for when the game crashed, I was wrong. However now that you bring it up D1 would be the longest running ARPG. Blizzard teamed up with Gog and made it playable on modern systems. They patched that as well. Didn’t add anything to the game of course but you can still play it til this day on modern hardware no less.

Talking with my GF this morning and the traps are stupid. Why did they even put them in?

But the most annoying thing is that everyone feels so much weaker this season compared to S2. The vampire powers were great and added to your power as you played. The Seneschel is just a combat pet. It feels way too weak and meanwhile your character is feeling weak because we were all used to S2 and growing strong just by playing and boosting the powers.

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