Despite it's current power, Necromancer is a big disappointment to me, feels boring and incomplete

Not sure where to begin with this but I guess I’ll start with that Necromancer was the class I was anticipating playing the most and something I love thematically but I’ve been really disappointed now that I’ve gotten to play it.

I played in the early access beta last weekend too and I picked Barbarian which isn’t something I’d expected to play but I chose it because the other two people I was playing with decided on Rogue and Sorcerer. Normally I would’ve played Sorcerer but I chose Barbarian anyway.

Surprisingly, I had an absolute blast playing my Barbarian and I ended up really falling in love with the game last weekend during that time as well. I became really excited about getting to play again next weekend, and even more excited about the full release in June.

So, after that positive experience, I was really looking forward to getting to try out Necromancer with the next beta. Despite my frustrations and disappointment with the extremely limited character creator, I was able to make a Necromancer that I liked the appearance of quite a bit more than I expected to. I’d still like to see a much deeper character creation tool with more faces, face sliders, more hairstyles, and so on, but that’s another topic entirely. I also wanted to mention that I really love the Necromancer armor sets that I’ve seen and gotten to play around with.

To get to the point, my issues with Necromancer itself are quite numerous and significant. Right from the start, you already lose an entire skill slot to an ability that you’ll rarely be pressing. This is a huge issue in my opinion because we’re already suffering from a lack of skill slots that don’t even allow us to have one skill from each tree plus an ultimate. Probably thanks to consoles which is very frustrating as someone who plays games exclusively on PC. This issue is actually expanded upon even further at level 25 when you get the golem and lose another skill slot for that.

Despite how strong the skeletons can be, without any way to actually command them outside of the golem’s taunt, it takes agency away from the player and results in the game partially playing itself. The skeletons functioning like this is somewhat understandable since it’s become rarer in games like these for the players to get to manually control summoned creatures but it’s still a disappointment, especially when paired with an already extremely limited hotbar.

My next issue would be that the skill tree options and spell effects mostly feel super underwhelming compared to how many options I felt Barbarian had. I really liked that there were so many skills to choose from and that at the very least, the ones I chose felt very satisfying to press. This hasn’t been the case with Necromancer. The only button that’s felt good to press to me is Corpse Explosion and despite centering my build around that skill, plus generating additional corpses and buffed minions, it still feels unsatisfying to play with. This can be made even more brainless if you choose to mimic the popular build that makes Blood Mist automatically cast Corpse Explosion while generating additional corpses and lowering it’s cooldown each time one is detonated. I personally don’t understand how anyone can find satisfaction in such mindless and unengaging gameplay.

My next issue would be that there seems to be some trace of initial plans to implement melee spell options for Necromancer when you look at Reap and Sever, plus the option to sacrifice minions for personal buffs, and that they can use melee weapons like swords, two-handed swords, scythes, and two-handed scythes. This is all really half-baked though. Like they just decided to stop focusing any development on it but left the remnants in the skill tree because Necromancer’s skill tree already feels extremely barren compared to what was there for Barbarian. I don’t know why Necromancer even uses melee weapons like swords and scythes when they only have one actual attack that partially uses them.

I’ve tried out a lot of other skills but only Bone Spear and Bone Spirit seem to have any sort of promise to them other than the ones that I mentioned earlier in my post. For the most part though, I’d say that the spell effects for Necromancer leave a lot to be desired for me, and for the most part none of them feel good to press despite how strong they can be.

Another issue I had, especially after fighting Ashava on this, was the complete lack of any sort of movement skills. Fighting Ashava on Barbarian with Lunging Strike, Charge, and Leap plus the base dodge was so much fun. Alternatively, fighting Ashava on Necromancer was completely miserable. Most of my contribution was left to my skeletons just playing the game for me while Ashava jumped around all over the screen making the corpses I generated completely pointless most of the time, and doing attacks that I seldom had the ability to actually evade because of the cooldown on it. So I had to spend most of my time positioning around the boss and even then there were just moments where there was nothing I could really do to actually interact with the boss or it’s mechanics.

Anyhow, I didn’t really want to spend my time typing up a post like this, especially with how limited my time has felt lately with real life obligations. I also don’t really like being negative or critical about things. There’s more issues I have with Necromancer too but I feel like I already spent more time typing this out than I wanted to. I just felt like I needed to say at least some of these things, especially because my experience with this beta has had me feeling the complete opposite of how I felt last beta. As I said near the beginning of my post, I had a fantastic time with Diablo 4 last weekend and really feel in love with the game, so for this weekend to be so disappointing, especially with the class I was actually looking forward to playing… it just feels like I’ve lost that same level of excitement I had for the full release as I did previously. I miss feeling like my only issue with the game was that the character creation was lacking and disappointing.

I guess I’m not entirely sure what I expect to come about from making a post like this. I don’t really expect any sort of significant changes before the full release. I’ll just post my thoughts anyway because it’s all I can do I suppose.

3 Likes

They really need to scrap their current talent trees. They’re very very simple and greatly limit build diversity. It’s not even an issue of balance. There are simply next to no options for build customization outside of legendary aspects and from what I’ve seen most of those are just going to change how much damage you do, but not the style of play.

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I admit the skill army of the dead and a very dull ultimate she is not a summon of several skeletons and just an exploding ghost

it should be a skill called sei la 10 different skeletons warriors archers spearmen a knight sei la and they fought for 10 seconds

2 Likes

I was really disappointed when I came across dungeons bosses and the Butcher with my summon necro and it completely ignored all my summons for the entire duration of the fight.

They could at least give the summon like 25% chance of aggroing/actual taunting when near it.
Golem’s taunt ability doesn’t even work on them.
I hope the non-aggroing summons is a bug.

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Responses to some of your points:

D2R has 12 slots on console. Really, it was a designer choice (and bad one imo) that you’re limited to 6. The just copied that from D3 and it is annoying with how the +skill items work especially.

Adding the “attack here” would also make your skill slot not feel as empty

Yeah, I had the same issue when looking over Necro (I didn’t play it fully to 25 after watching video and reading skills). For a “Fishymancer” style build (D2 reference for those who don’t know) the game play looks even more passive than in D2. You’re not cursing different mobs with different curses as needed sometimes and there is less to manage.

I feel like bone and shadow appeared to have some good rotations though from reading and watching but they didn’t compare (yet) to Minion in terms of effectiveness.

Sounds like, similar to me, you should be picking melee class. I’ve decided on Druid over Necro after this weekend. Seems like you should play Barb. I am sure I’ll still have a Necro as a secondary character but… yeah… was a bit “./meh” with the class in comparison to Druid, Barb, or Rogue

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I agree… After spending likely thousands of hours on the necro in the original d2, then being disappointed in the necro in d3. My hopes were quite high for the D4 to bring back my childhood enthusiasm for the class.

The comment about the skeles and golem taking up skill slots is spot on. It makes it so that you really only have 3 buttons that you even need to press at all. D2 you would have your summons deep in your quick select menu right by your CTA battle cries and once they were summoned you really didn’t have to worry about it taking up other skill slots.

Another issue with the skeles is their size/aesthetic. Tell me how a completely decomposed being that has been reduced to just a bone structure has a much larger profile than your main character that has bone, muscle, tissue, and a full armor set. Not only that but the skeletons are bigger than the borderline obese profile of the druid. It doesn’t make any logical sense. On top of that they just seemed very out of place… Almost like their look was imported from a PG version of the game.

In my opinion the necromancer should feel like he is commanding the dead, however in reality it seemed like the skeles/golem were just passively following you around, not taking any specific direction while also consuming a skill slot that i would much rather have for an active ability.

Please fix before launch!!!

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Yeah, Necro feels weird and it sucks a$$ to have somehow even less buttons due to minions being a thing… Unless you are playing full sacrifice sorcerer knock-off.

Somehow, the two classes I was looking forward the most came out the worst. I am not playing druids since they look absolutely [REDACTED] to me and necro is just an equivalent of an “ASMR to fall asleep to, cure for insomnia, 100% effective”.

I know it’s on me to somehow [x3] always find hope. Idk, maybe it’s a fetish to always getting into situations, where I get severely disappointed.

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