Decrepify is OVERPOWERED

Decrepify is probably the best single skill the necro has. It does as much as 3 separate aspects do by themselves.

Not only does it completely reset CDs in no time, it slows mobs by a lot which allows all kinds of aspects to synergize with it. And on top of this it also gives huge damage reduction.

Meanwhile Iron Maiden is all but worthless by comparison. It does no damage and gives a tiny bit of essence back.

Decrepify is so busted it is used in almost all necro builds that are any good. It is almost mandatory.

You need to separate it into separate curses or move some of it’s utility to Iron Maiden or new aspects.

It’s just too good of an ability even at minimal investment. It defines entire builds. You want to get rid of it but you can’t, it’s that good.

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I’m not using it. I don’t want to give anything up. :neutral_face:

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Havent used decripify once, having no issues in torment with blight/ce build.
Been thinking about it tho

Iron maiden works with thorns builds. Bone golem, thorns stacking you can get pretty high damage

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Decrepify being this broken means it’s nearly required. It limits build variety and choice.

It’s like bone spear being the single best core skill by 10x or something.

The other core skills all also need to be reworked. Sever is ok but bone spear is still like 8x better.

Great, that’s the last thing the necromancer needs, nerfs.

The summons are not bad enough on their own, let’s starting cutting down the support skills.

I agree with you that Iron Maiden needs more love, but the solution isn’t to bring Decrepify into the ground.

They should rework Iron Maiden to make it a viable alternative.

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They need to nerf decripify and add the functionality back as aspects or new skills, or rework other existing skills to incorporate some of what it does.

I’m not saying to just nerf decrepify without doing anything else.

Learn to read.

I did read what you wrote, everyone is entitled to their own opinion on how something should be done.

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You said what I said basically but in a different way.

You didn’t come up with anything.

I never said completely ruin necro or decrep. I said split out some of it’s functinality into other places.

They are too good all in 1 spot where you only need 3 skill points to get all of them.

I have to invest at least 8x that many skill points to make minions halfway useful and they still suck by comparison.

It’s a sign that skill is too good. So other skills need to be buffed to compensate so there is choice.

Also decrep needs some kind of nerf to make it less of a defacto choice.

The necromancer is indeed very lacking in minion buffs or overhauls.

And this was the 13 page patch they bragged about.

I’m not sure they’ll do anything else before season 1 rolls out.

Id love to see it proc lucky hit. That woukd be a good start

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If you use Corp Tendril, you can do without Decrepify

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OFC, nerf Decrepify, Tendrils, and Bonestorm… or just delate the class from endgame. :roll_eyes:

Sorry, you reached lvl 50, choose another class from now on. No minion, no crit, no cd, no movement, nothing.

With the current damage formula those three are basically mandatory for endgame and allow you to use the 3 builds that are not fun, but do the job.

If you use Corp Tendril, you can do without Decrepify

Decrepy lowers the cooldown of Tendrils to zero on enemy packs.

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While you are correct and the CD reduction is incredibly powerful, the animation it makes on the ground burns into my eyes, and causes discomfort.

What I do now is use Blood Golem instead and it works well. Those x3 points saved go into increasing Golem HP/x1 point into healing Golem with Blood Orbs, and I use the 15% dmg less on me option. The Golem 15sec CD is a powerful AE, and I can even send it in early to take some dmg off me.

As for the slow, Corps Tendrils is on single digit CD AND cause AE 50% snare and pulls and stuns, I find that plenty.

Edit: I play with x2 charges of evade and +movement speed on boots exclusively which really helps me.

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I tried it. Wasn’t impressed. I don’t use it anymore. No need.

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Nope, that would add more power to bone build. It’s good as it’s right now

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Decrepy lowers the cooldown of Tendrils to zero on enemy packs.

Sorry can you expand on this? I don’t follow.

Are you saying that when you cast Decrepify first on a group of enemies, and then cast Tendrils, it allows Tendrils to activate faster on the group of enemies, therefore being more powerful?

The next tendrils bro. If you think decrip is bad, you don’t know what you are talking about.

It is completely busted.

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They should leave it as is and just up other abilities.

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Low effort troll post

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I would say decrepify is fine as is and not nearly as busted as you say. While it has some good benefits, I found in actual play I preferred just corpse tendrils + bone prison was a better combo. The reason bone prison provides survivability, essence battery, and a mini taunt as mobs will go out of their way to attack the prison before attacking you. I found decrepify falls short when fighting highly mobile mobs/elites and only shines to generate essence with a max role of 4 on umbral aspect and only when you have a big group. When it comes to corpse tendrils reduction, mine at a decent rank its like 6 secs CD which is not much when you factor in both bone prison the corpse tendril stun.

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