Decrepify & Bone Storm Being Mandatory Sucks

Or is it just me that feels this way?

First time trying necro this season, played druid & sorc in pre-season, rogue season 1, and barb season 2, and necro was the class i was most excited to play, and yet has disappointed me the most

I’ve tried almost every build so far, and still can’t land on 1 i actually enjoy, only ones i haven’t tried are Blood Lance & Shadow Summoner, with the latter not inspiring confidence in me much because i also tried pure summoner & shadow golemancer which both felt terrible due to the pets just being… so terrible, like seriously the minions need huge improvements to both their stats, but more importantly, their AI

Minions absolutely should be programmed to focus on champion mobs whenever they’re nearby, or you should give us a way to direct them onto the champs, having to rely on corpse tendies to pull everything in so you hope your skeletons blow the champ up too is just terrible…

Oh yeah that’s kinda another skill that feels absolutely mandatory, corpse tendrils, but the low CD and the ability to get this as an auto-cast from the ring makes it a bit less of an issue.

But more to the point of why i haven’t enjoyed any build, is they honestly all feel nearly the same

It’s almost always juice up as much lucky hit as possible, apply decrepify, and try to have as much bonestorm uptime as humanly possible, and it feels really really obnoxious, it honestly feels worse than the mandatory double/triple shout barbs had for ages as its just as restrictive with the added bonus of making you feel terrible when bonestorm isn’t up

Do any necro mains share this opinion, or is this just a me issue and this class aint for me?

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I agree, I’m running a minion build and I’m fully specced to keep bone storm + shielding storm up as long as possible through Flickerstep evading, that blood orb CD reduction aspect + hemorrhage, and decrepify… and when for some reason I kill mobs too quickly so I can’t evade through them/farm blood orbs I have a high chance of getting instakilled on the next pack when my CD isn’t up

There are some interesting ideas in this class. Infinimist is quite clever. I loved the idea of Desecrated Ground. But they all fail at high difficulty because the damage is so unreliable. And when you get tired of being curb-stomped you go bone storm. It’s not a great feeling.

Just my opinion, but desecrated ground + blood wave is insanely high damage. The problem with the build isn’t damage output or reliability. The problem is you sacrifice a ton of tankiness to run it. You lose the barrier and 15% DR of not running bone storm and end up just getting one shot in high end content. Not to mention there are mechanics to keep bone storm up permanently while blood wave can only reduce CD time. Blood wave needs a better defensive aspect to it other then just knocking back the enemy. Or an aspect/glyph or something that says “when you’re standing in your desecrated ground, gain 20% DR” or something. That would make those types of builds far more competitive in high end content.

You could move the DR from bone storm somewhere else and give Necros additional ways to generate barrier, too. Currently, bone storm with shielding storm is the single best button that Necros have and other ultimates pale in comparison.

Oh I agree. I did try out blood wave a couple times. The damage is great… when it goes the direction I’m facing. Automatically targeting a random jar or barrel is a nifty console feature. Watching the wave roll straight backwards out my butt was pretty funny. And then I died.

The stat benefits from bone storm combined with the duration aspect or lidless wall make it king. Blood wave is a niche second place. I won’t even mention the other one.

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I’m using Decrepify, but I gave up Bone Storm for Bone Cage with my build instead. Clear T100 no issues as my entire build is based around trapping enemies and burning them down with Blight/Corpse Explosion DoT, CCing them with tendrils and going Immune with Blood Mist. Bone Cage lowers the cooldown of my other abilities and it does good damage.

Don’t need Bone Storm if you don’t really get in melee range a lot.

Summoner using army of the dead, no bone storm, doesn’t seem mandatory to beat high NM. with the buff from this patch prob even less necessary.

I’m not sure, I die extremely quickly without bonestorm

I don’t play with bonestorm and all i can suggest in NMV100 is a form of barrier and stacking defensive mods on gear.
For my barrier im using the seneschal protect governing stone giving me a barrier as big as my hp pool (tool tip says 50% but its 100%) and then stacking defensive mods on helm, chest, pants, amulet slots. DR, DR from close/distant, armour cap for nmv100, 18k+ life, aspects like hardened bone etc etc.

Alternatively kill everything so fast you dont need to do the above :smiley:

It’s not bone storm per se :frowning: it associated with it aspect make it mandatory - 5% life barrier for 10 second per mob hit. Same problem with disobedience - this aspect become mandatory on high end NM. And on top of it stacking as much as possible DR (which by way works against elemental attacks as well). Decrepify is slightly different story - you have massive slow down (which translate for melee attack into massive damage reduction) also curse consider CC and thus boost any related damage multiplicator. CT is mandatory to have on bar for crit chance boost (mostly). Toss here blood mist (mandatory escape skill) and you have 5 out of 6 slots for any necro taken by same skills :slight_smile: Bone storm, Decrepify, CT, CE, Blood Mist …And on top of it you have 2 mandatory aspect - shielding storm and obedience (for any built)

Not using bone storm, shielding storm, blood mist or disobedience and can clear NM100 just fine (no need to kite enemies either). On top of that I do not need the barrier from the seneschal and my build is summoner oriented. Seems like several others above have posted they do not need all of these either.

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They aren´t at all.
I use Blood Lance and Blood wave and I am hitting world bosses by 40 millions every overpower.

Shielding storm is no longer required - you got 38% DR from amulet (aspect that do DR for minions and YOU). Armor is capped at 9720 or so and with masterworking its goes easy above 10k (which is overkill of course). Decrepify is completely different story :wink: with boost for curse radius (capped at 100%) and curse duration its indeed more or less mandatory tool and can (and should) be used instead of base attack

There is no need to necro 3 month old threads, Because those are not relevant to the current season

Bone storm and shielding storm feel mandatory for The Pit, and that sucks too