Decay Augmentation still not working?

Was mentioned in patch notes, I thought it will work now… It still appears as “not learned”. So whats the issue?

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Blizzard is the issue. Specifically out-of-touch execs.

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Only the tooltip was changed, it is still disabled.

Ah, so why mention it at all, lol :smiley: confuses ppl

The issue is that they need to hire people, who can get the job done. It’s been 4 days since it was disabled and they said they were testing the fix over the weekend. They need a whole week to fix one skill bug… Incompetence is the issue.

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Bump. Let’s get this prioritized. It’s build defining for me and I’m sure, others.

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Small Indy company…lol blizz

Hire not, FIRE first, the hire…
all the diablo dev team shall be fired.

They won’t. I don’t know how is this happening, but they won’t. In all jobs that I worked, if a colleague was performing as them they would have been sent to look for a new job after 3 days!

Indeed.
they only way this may happen is if Microsoft starts to notice player numbers going down

I don’t want to be too hard on the devs, but I generally don’t understand why a lot of these glitch weren’t caught during the PTR. Maybe it’s because they released the PTR during the worst possible moment, which was just a tad before Path of Exile 2 EA launch: A lot of streamers weren’t there to “Test” the D4 S7 PTR for more than a few days (which is another word for trying to find their next busted build to showcase in their videos).

I get that sometimes, stuff happens once it’s deployed, even if it worked fine internaly or when it was last tested. Thing is, with Blizzard, it happens extremely often, and that it takes a surprisingly high amount of time to fix something.

There’s so many broken mechanics within the game, either because there’s some “unintended” interaction, or because it simply doesn’t work as intended. Broken items, broken powers, broken skills, broken passives, broken tooltips and broken key passives. Some things have been broken for an entire season, and keep not working as intended (e.g. The Sorcerer’s Combustion key passive).

You would kind of understand the current situation if you were currently in beta, or if it was a game from a small company, still in Early Access, scrapping for funds, but we’re talking about Blizzard here. Why are we always fighting against bugs?

I mean they’ve already managed to fix and rebreak things (Mantle of Mountain Fury) this season. The understaffing and focus on aspects that make money versus getting the game in a perfectly workable state is so sad to see tho.

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The Diablo IV Art Department is probably staffed properly, while the departments that would be important to most players (including QA) seems to be running on a skeleton crew or are underpaid. Blizzard is pushing for more Seasons, to sell more Battle Pass, and pets, and other cosmetic. I understand that it is where most of their “in-between expansions” money come from, but they need to strike a balance between the departments.

And well, if the Cash Shop had a bug that made it impossible to complete a transaction 1 time out of 20, you bet they would take the servers down to fix it ASAP.

This is modern day Blizzard, and it’s probably hard for them to hire and retain employees with their working conditions and harassment, and whatnot.

Hotfix turned it back on just now.

Why all the hate and assumptions on their crew though?

tested…
sorcerer nerfed…barely pit 98