Has anyone tried combining these 2? You can get very fast blood surge attack speed and it hits a lot of times with the pendant. I’m very curious if this would produce tons of procs on the ring.
They don’t make sense to combine. They are for completely different types of builds.
You wouldn’t be scaling the pendant. Its just for proccing lucky hit.
It’s a terrible choice for proccing lucky hit.
Bone spear is 50% chance per hit and can pierce all enemies with an aspect. Blood surge is 12% chance per hit.
Bone spear also can apply vuln with the same hits.
Sever is even better than blood surge at lucky hit and synergizes perfectly with blighted and shadowblight passive. You can even use the sever unique boots to apply shadow dots that can proc lucky hit on top of the base lucky hit of the sever spell. Sever can even drop blight pools with another aspect, which also can trigger lucky hit. Sever also applies vuln.
those are the base numbers yes… Blood surge hits 3 time base and twice per active minion with the pendant damage. Perfect scenario you would have 25 chances per cast to proc a lucky hit effect. I havent tested this, it is just what the numbers suggest.
It’s still less useful than bone spear or sever for proccing lucky hit.
It is just worse.
And it doesn’t apply vulnerability, the most important damage boost for minions.
Blood skills don’t even benefit from vulnerability because overpower doesn’t.
Yes- even with both combined, minions still suck and the overall damage output is poor. Also, surge is worthless at proccing Mendeln, so you’d have to use something else for that (like bone prison and use decrep CDR to spam it, as prison guaranteed procs mendeln)
I don’t disagree with most of what is being said, just clarifying that the idea to take advantage of massive attack speed and lots of hits to proc the ring
No one has posted a build like this because it probably doesn’t work. Feel free to try it and post yourself clearing nightmare dungeons +15 your level and I’ll call it a success.
You are likely better off just going full blood.
Even deathspeakers itself just isn’t great right now. It’s really only good for singletarget that takes some time because of how long the minions take to get in range with their tiny AOEs, and the only boss that’s going to matter for is uber lillith, and she’s going to just kill all your minions (plus blood is HORRIBLE for lillith compared to bone or even shadow unless you’re just going full tank, which deathspeaker’s is weaker for, and amulet is a massive defensive slot too).
Better off just playing full selfcast surge if you wanna play blood atm.
I’m really hoping blood/OP gets huge buffs in season 1. Right now overpower as a mechanic is basically just a necro speedfarming build which is completely outclassed by other builds that get to use crit and vuln and mainstat and x% mods outside of the skilltree and every +% damage mod that isn’t overpower damage. It would be cool if it was strong enough to compete somewhat with crit/vuln since it benefits from neither. Would help with the issue people have with crit/vuln being the only option if druid/barb also had overpower builds that worked endgame.
If overpower atleast just scaled with glyphs and paragon nodes it might be decent but as is it caps out at less damage than a normal skill and takes setup… its just not good sadly. I think its the best leveling build though. It does really good damage with no gear compared to the other skills which just scale better.
Yeah and it’s also SUPER safe for HC because you get damage by just stacking HP, and since there’s so little damage to get on paragon you can take all the armor too and blood surge itself constantly heals you.
S1 regardless of changes gonna level with blood surge, and then if OP/Blood Surge isn’t buffed a lot can just respec to shadow or bone.
Deathspeaker + Mendeln is totally viable if built properly in end game. Last Rights shows how to do it, 1 shot bosses.
This video doesn’t prove it’s good man. That was a normal dungeon LUL.
Any build works in a normal dungeon.
Thorns does as much damage to bosses in a normal dungeon.
yes, they are great together
hahahaha… my man, I’ll show you: Diablo 4 Blood Lord Necro boss fight (t42) + character showcase - YouTube
exactly 15 levels ahead xD
Anyway proper video guide is coming soon. Deathspeaker’s + Mendeln is sick. Deathspeakers alone make Blood Surge scale wonderfully and even pure Blood Surge builds are viable, good and fun! Especially for hardcore I would rate blood on par with bone spear simply because you can survive the stuff you try to push haha.
Peace out my deadraising brothers
Mendelns seems like a waste without mages.
Have you tried unequipping mendelns and just trying deathspeaker?
If the kill speed is the same or only slightly slower, then drop mendelns and focus more on making blood surge stronger and stronger.
Im open ears. Havent analyzed it yet. Im a Summoner since leveling. Got 2x Ring of Mendeln few days ago and now i am Mendeln ring user.
For the last 2 days, i got 3x Deathspeaker Pendants. It’s like the game is telling me to use it. I dont see yet the synergy with my current Summoner build. But if it’s just to proc Mendeln ring, im interested to listen.
And here’s the nightmare dungeon run. t47, 20 levels above me in 9 mins, full clear. Bone Spear would probably be faster, but probably not as safe. Hope you guys enjoy it and have a wonderful time!
Edit: needs some time to upload in hd
I’ve played first with only Deathspeakers as I needed to lvl up to my Mendeln. Like I mentioned all 3 playstyles are fine, close to each other in effectiveness. However going Deathspeakers is by far the strongest damage option for overpower as you can add your minion count to your own 3 hits with Blood Surge. Allowing you to quadruble or in my case tripple my overpower damage. Mendeln gives you substantial consistant damage output, which feels simply amazing on an overpower blood necro as we actually lack consistant damage. Going with those uniques cost you alot defenses, some utility and a big part of your own overpower damage.
On the mage question… I’m not a huge fan of not sacrificing them. I would get 3 mages without aspect, otherwise I would need to sacrifice one of my so precious once. So instead of 10 overpowered hits it’s 13 (15 with aspect). giving 30% or 50% of an increase in damage. Sacrificing mages gives you 40% more overpower damage. Looks kinda even actually, but mages are also range and often not in nova range
Mendeln is an extra for my build, not it’s core. I’m a normal overpower blood Necro.