Yes it works on mob hit which is cool and all but it doesn’t work on elite abilities and minions can still die in one hit from bombardment, blast wave, a trap or whatever. This cannot or should not work like this.
Shouldn’t matter what type of dmg it it, a minion should not be able to to lose more than 30% from “a single damage instance” as the tooltip says,.
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Bumping since I think this is also not working as “intended”.
It may be working as coded / written, but as an ARPG, it’s all about 1 vs many. Sure no single hit takes more than 30% but 3 hits in 0.01 seconds from 10 mobs, yup, bye bye minions.
Needs to be re-coded as cannot take more than 30% damage in a 1 second window.
Been trying a summon Necro, have 3/3 points and all 11 of my minions will die instantly vs a boss or elite. Definitely not working correctly, or at least as stated.