Dear Staff - This game is to friggin easy! and my thoughts on possible changes

I just jumped back into the game after a year and there is no challenge.
there is no RPG. i’m level 10 before i even finished my first sidequest after the first town.
im running through the first area and nothing can kill me. i had to go back to tier 1 from tier 2 hopes it would be more of a proper progression but i kill a couple mobs and level up every time. it’s horrible! what’s the point in even playing the campaign if every enemy is just going to crumble at my feet at low level. the enemies have no difference in challenge from region to region.
Tier 2 i had a full set of legendary gear less then an hour into the game, this should be late game gear.
tier 1 seems to be better at not throwing me candy but still way to easy and to fast leveling.
i remember there use to be a decent challenge at the beginning. there use to be a sense of accomplishment. its just bland now.
No sets to hunt for to make loot interesting, no journey of progression. just hold your button down and close your eyes. no thinking required spin to win. no go off an do a bunch side quest find some better loot, explore, switch up tactics. no try try try, die die win.

I’m sorry for carrying on, i just loved diablo before, it was a good game that took me time to become powerful, receiving a better items was a challenge or an occasion.

  • thoughts on possible improvements for people that want different things out of what you are currently providing.
  • create a tier for custom game modifiers, such as not having all the Lilith statues found, damage modifiers for people that want more of a traditional rpg challenge, regional modifiers for people that want enemies in different regions to be stronger.
    loot modifiers to chose a more progression loot distribution etc.

any who, ill once again put the game down and maybe pick it up down the road if things are hear and changed.

thank you for your time.

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How far in the pit have you gotten? Got t8 hordes on farm too?

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I speed-read, but OP isn’t in endgame yet, they’re commenting on the early-early game.

Itemization & mob toughness/aggression mostly.

Itemization: went through major iterations, the early “settled” version being an emphasis on Rare items. A deep flaw in the game (too many bloat affixes) was addressed by de-prioritizing Rares (so people would stop interacting with them past WT1/2), and replacing many of the bloat affixes with new affixes, called Tempering. Rares don’t mean anything anymore, they’re a vestige, much like Magic and Common items. This perception of uniformity won’t go away anytime soon, b/c it was an on-the-fly fix for a deep itemization problem that should have never made it out of beta.

Just to emphasize: Legendaries were originally just Rares with aspects rolled on them. Current version of Rares are filler… Blizz will retool them at some point. Just ignore them for now, don’t use them for comparison. Onward:

Mobs: they will always feel easy in the overworld because the overworld is where new players enter… Blizzard doesn’t want to scare them away. In taking steps in the opposite direction, they very recently made Helltides more aggressive - but that also got pushback from the aforementioned demo… but anyway, they’re trying to find a balance by giving you ways to customize your mob encounters (the key is to get out of WT1/2, and start interacting with the real game).

Speaking of which: the real game starts in WT4, and so don’t expect to get a real sense of how the experiment is going, before you get there. You can get there solo around the 35-50 mark, depending on how much challenge you want. You can get there by lvl 10 or even lower if someone carries you.

The ancestors don’t disapprove of this particular feature. D2 was also about getting to NM & Hell difficulty asap - granted, it was slightly trickier.

Final note: custom servers are probably always a good idea… but they’re struggling figuring out core balance (including server-busting spell mechanics) & filling out missing core features, so… it’ll be a while.

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The OP is complaining about initial experience from a fresh lv 1 - and he’s correct. Proper scaling doesn’t occur until MUCH later.

I blame all the players that whined endlessly about monster scaling with level, that the game was too tough and slow, and that the game “doesn’t begin until 100”. Now we have a meaningless 1-50 journey that’s done in about 3 hours, and a nearly meaningless 51-100 that’s done in another 8. Any and all challenge from leveling is gone.

But that’s the game we have, and apparently what players desired.

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The devs can’t win.

If they make early leveling slow and challenging, then players complain it takes too long.

They change things to allow quicker leveling, players complain that it’s too easy and scaling is off.

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i believe that’s what the very few player desired, the youtubers and small loud percent of people that want a one click to win experience. the greater population of players are the people the have played diablo through diablo 1,2,3 and wanted a awesome progression challenging rpg experience out of diablo.

But the OP is right. You trip on a branch in the first minute and you are level 10. You turn in two quests in you have full rares and legendaries.

Feels like we need a ‘Do you want to start at level 100?’ Option when you make your character so the rest of us can have a real leveling experience instead of this sophomoric pantomime.

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its almost as if there are thousands of different players that all have different opinions about different things

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So you literally suggest that they cut out leveling altogether and then say that people will have a real leveling experience yet don’t want leveling?

The challenge starts at level 100.

Why not just ask for a slow-leveling option? Ah, right. Because this is rhetorical.

The overall grind is substantial enough if you include 100 + level 21 glyphs, which you should. The difficult content is instanced & basically starts at 100. So almost all of 1-100 is basically the ‘early game’ in a sense.

Leaderboards is the quick fix to solving the “easy game” problem because then the community becomes your challenge. Pit 200 is impossible but with leaderboards you will see how your char stacks up against the rest.

The problem isn’t that the game is too easy , the problem is there is no incentive to do the harder content. Less than 5 people have completed Pit 150. I would 100% be going for it if there was leaderboards.
The only people who have motivation to do higher pits is content creators at this stage.

With Diablo 3 everyone has a reason to push the highest GRs they can.

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Im saying there are two distinct camps of players. Its not that complicated. Reread it.

Any game is easy if you buy all of the gear and items. I always wonder about people who make such claims, But show no proof and they won’t because it would be a dead give away they bought all their gear. Not accusing just saying.

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op is right, nothing challenging in this game. Basically from the beginning to the end just a cookie-clicker. D3 level, maybe even lower.

Leaderboards won’t save it, nobody interested in them, only few D3 fanboys.

This is an ARPG, ARPGs are almost never difficult if you understand the basic mechanics. Main thing about ARPG is a loot hunt. There is no loot hunt in D4, same thing was in D3.

Pushing pit? Why? Whats the point, same monsters, same bosses, nothing new. No rewards, even if they add leaderboards, i literally couldnt care less am i top 10 or top 10000. Tormented bosses are just a dummy for testing your dps. World bosses are a joke, even more ridiculous than tormented ones.

in fact, it’s just ridiculous how easy the game has become and at the same time absolutely no loot hunt has been added to it. I do not know what will happen in VoH, but at this stage it is just a cookie-clicker, for 20 hours per season. D3 level and there is nothing lower than D3 level.

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D3 had a lot of issue with loot and the Ah.

But by god the inferno mode was the best gaming experience diablo ever had to offer.

That habe been glorious days until blizz decided to make a cookie clicker out of it.

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It was just a lot of one shots from bees and while it could have been a grind-for-gear experience for those who actually enjoyed that experience from D2, it just drove people to the AH.

I agree in general with the concept of the difficulty being mostly at endgame, but, what i will say and it won’t work for everyone, its dependant on skill in arpgs. So tier 2 fresh if you wany challenge go to SH ,Breaches even capstone as early as possible and fight monsters there, Side quest sadly is much harder to have them fir the curve, so its basically a get to WT3 asap and maybe find a challenge in the quest, but its very rare with those sadly atm, hopefully this will change in time, as they needed to please endgamers first as its become the meta way to play diablo and other isometric arpgs.

Only other ways i can think of is run common gear, blue gear, no gear and see if that helps, but yeh you have to go looking for it, breaches are a good quest like challenge with a boss at the end that will probably one shot you running it early lol. But even if you can’t kill the boss its fun to try.

If you are highly skilled and good at arpgs though none of this probably helps that much. So yeah, idk, just sharing what i do, becasue like you i enjoy challenging side quests and adventure and story in argps, yes the RPG, :slight_smile: but the subculture is running endgame now and the rest is tutorial or skippable content for casuals as they like to say lmao. But yeah it is what it is for better or worse.

Yep I understood that. I guess I was a bit flippant in my response. The game was never difficult in the early states even when leveling took forever, unless patience was a measure of difficulty.

The difficulty is in endgame and crafting a build by yourself that can handle it.

It was dramatically harder when the game launched, it played more tactically. They even nerfed the AI of some mobs because of that. I’d like to highlight that I am not talking if it was funnier or not, just stating how it was.

However, at this point I really believe the expectations about this game varies so much in the player base that I am convinced there should be more game modes to better attend different experiences.

Like, I believe this game could make use of a Ruthless like mode for those looking for more tactical gameplay, maybe an Uber campaign with a more challenging progression (could be even done together with adventure mode or be available at char level 100), things like that.