Dear devs, learn EXCEL

That will solve like 90% of the current issues have

Dont crunch

Work smart :slight_smile:

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You could apply! Show them all how it’s done!

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Why should I lmao, GPT does better excel, why not replace the team with AI

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Can we have a top 10 useless post ranking?

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I am providing a constructive feedback :slight_smile:

Another thing that would help them is to create a weapon with fixed damage. It would make testing much easier.

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Setting aside the way the OP is communicated, they could do a lot of the class / build balance modelling I’ve referenced in related discussions in Excel.

Bet the community volunteers use it to estimate power in processes that goes into tier lists.

I’ve done it myself when playing other titles to design optimal builds.

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Fixed damage against bosses that scales with your Torment level could also help

I would much prefer damage being capped at 5~15% of the bosses Max health (depending on your Torment level)
Instead of the current system where you one-shot the boss for 99% of it’s HP and having to sit there for 30 seconds waiting out the invulnerability window to finish off the last 1%
(but I guess I suppose that heavily favors fast multi-hitting moves and only fixes moves like Bloodwave)

Just open it to modders already, they do better work then the original content in most games lol

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At the high end of theorycrafting it’s every bit a spreadsheet game that others in the genre are.

It’s not just numbers that Blizzard seems to struggle with lately. Some of these recent items, such as the Necro skeleton sacrifice aspect, just don’t make any sense to use in the existing framework they’ve established.

There are a lot of theories on why they’re having so many design issues, but I wonder if a lot of it is in the regimented way they solve design issues. The game has 3 levers for adjustment in skills, aspects, and paragon. We see this pattern emerge where at any point in time we only see one avenue addressed, and usually equally with all classes. Maybe a skill at the start of a season didn’t really need a new aspect or unique but rather could really use a key passive. Or it lacks paragon board support. Maybe it really needs all three.

Imo the answer is in a class / builds balance lead that can be mostly dedicated to get their head around all the builds and capabilities. Develop repeatable benchmark tests for power of each v environment to reuse each time they make changes and to give guidance to class designers who rightly have their head in the detail.

Modelling is a good tool for efficiency. Tracing the interactions between capabilities so they know what leads to follow for impacts when they want to adjust.

It’s just stabs in the dark without this level of organisation and high level vis.

You summoned me???

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It’s certainly not constructive to ask them to use an inferior tool.

Yes, Excel is the most basic of the basics when it comes to databases.

And Access (the Microsoft program, Excel’s brother, focused on databases) is kinda bad.

Urza already noted this I guess

Did someone say benchmarking?

Seems MacroBioBoi is working here too.

Only discovered while watching to put references to his vid into the context that was due to it.