Dear devs, any plan to lower masterwork reset gold cost?

i farmed for days for hundreds of millions of gold just to watch it burn in the blink of an eye when resetting masterwork. i wasn’t even looking to triple crit, just double plus whichever relevant.

is it really what u guys want to see?

tenor. com/rgJR.gif

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They wanted to make gold matter this season. It did, for a while, then trading took off with all the RMT going around raising prices like crazy. So now unless you trade a 2 GA or more item for millions to billions, you’re gonna be in the poor house if you decide to reset your master working.

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This is always the problem with games that have trading is they balance the game around players having unrealistic amounts of Gold due to Gold Selling injected into the Economy. GAII and GAIII items are selling for absolutely absurd costs that almost no legit player can afford unless they themselves either:

  • Buy Gold
  • Sell an Item to someone that has bought Gold

There are a lot of Gold Sinks which are hard for legit players who do not trade able to afford just Tempering, Enchanting, and changing out Aspects during their progression.

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This is what I love about Last Epoch. For players choosing the Circle of Fortune (no public trading, but you can trade with friends with certain restrictions), gold is essentially irrelevant except for buying stash tabs.

Diablo doesn’t need trading. Trading is being used as a crutch for people who can’t bear finding their own loot, and then they use trading to justify the horrendous drop rates.

Trading goes against the whole essence of a looter game, and has side effects that harm the game. But that’s just my opinion.

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big disagree. people are askling for currencies that matter here. its gold right now. they even reduced the masterworking costs. of course youll run out of gold if you just try to push pit tiers, without farming anything else.

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if they want people to spend time in the pits, why can’t it be rewarding with gold? or would that steal steam away from running whispers over and over and over and over? awhile back, I posted I was working for the Sanctuary garbage disposal. this is still a true statement. I vacuum up everything. I have to.

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arent people asking for content?

d4 got quite a bit of content. consumers just want stuff. fast.
(im not saying i enjoy whispers myself btw - but what id personally wish for is smart discussions here)

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They do matter I agree, but the OP is resetting their master working to bankruptcy. So I gave them an alternative to making money.

If you’re a solo player, never trade, and you’re resetting your master working every time you don’t get what you want, you’d have to farm a hell of a lot of whispers to make money. I’d say a ratio of 10 whisper turn ins per reset sounds about right if you want to stay out of the red as a solo player.

It’s a self made problem though. If you don’t pay attention to your money, or make any effort to make it back, you’re going to run out. Unless they reduced the cost to 1/10th of what it is, which I don’t see happening.

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there is a lot of content. consumers are just speed running it.

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right? we had a far lower leveling speeds - now that its been dialed up, we are “bored”. most of the people here dont even know how damage works, wich is super funny when they cry about balance :stuck_out_tongue_winking_eye:

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it was absolutely insane to me that doing the WT4 capstone at lvl 50 was a breeze. that is pretty much when I said to myself…hmmm…this (beta test) season is going to be a wild ride. people will not like those words(probably) but yeah. that’s just my hot take.

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same, at the end of the day, d4 might go down as a d3 for me.

i wont cry my heart out on the forums tho, ill just play something else. right now its obviously shadow of the erdtree, where im getting my bum handed :smiley:

the thing that Blizz must have forgot;
during the beta(s):
-they gave people a taste of iirc increased drop rates for leggos
-the second beta (server slam) they decreased it and level capped (I thought it was fun fun fun) many did not like it at all.
now we are live. they gave people a taste of “orange rain”
if it is removed, and from what i’m seeing about the ptr, they are going to have a bad time.
this is just another hot take of mine, of course.

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iuno, i doubt itd have made a difference. do you remember the uber unique outrage?

diablo is a weird franchise, but heck, still the best arpg out there.

(lets just hope devs dont listen to every cry D:)

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i’m sure someone else has already said this but oranges are the new yellows.
and was that outrage the one with the shakos dropping from HT chests? if so yeah lol. i remember that one.

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I don’t agree with the need to farm gold at all. All the item enhancement mechanics (tempering, enchanting, masterworking) require materials already.

All that the gold cost does, is to force people to drop down to do low level content. If people support this design, then it should follow that it is good for the game to force level 100 people to drop back down to World Tier 1 to farm something.

It sounds ridiculous because it is, and saying it’s fine to force someone farming Pit 101 to go back to the open world and regular dungeons and farm Whispers is exactly the same: forcing players to do way outdated content.

So it’s not a player problem. It’s a game design problem.

And the argument that people shouldn’t be resetting so much is also flawed. The ultimate goal of this game is to collect perfectly itemized gear. And that means repeatedly resetting your masterworking until all three crits land on the “right” affix.

Restting your masterworked gear is at the core of the endgame loop. The gold cost means that now the endgame loop includes spending significant time in non-endgame content.

It’s a badly designed structure that can be dealt with simply by removing the gold cost. But they don’t want to for two reasons:

  1. It artificially inflates play time and concurrent online players.
  2. They believe (falsely) that it helps curb inflation, while all it does is further worsen inflation by making sellers demand higher and higher prices.

If they indeed introduce a Solo Self Found mode, I hope they completely remove gold from the mode. It will vastly improve the endgame experience.

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Trade has to go back to D3 method. What we have now is abomination. Dtrade completely taken over by scammers and RMT. Many items are now over 100B which means can only buy with RMT.

I may pull my the case in favor of AH post.

D3 method only way now. This trade everything experiment is a failure.

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Trading is fine, actually trading restrictions are making gold inflation … because gold is pretty much useless outside masterworking / enchanting. Bottleneck are pits materials etc and those should be tradeable as well.

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i’m a solo player who doesn’t trade. i like trying out different builds and see if they can be viable. that’s why i push for double mw crit on some affixes which is proven costly.

i have a build to one-tap enemies on the open world. i frequently doze off when farming whisper on top of freeing prisoners in dungeons. now i switch to helltides and sell everything. at least i don’t fall asleep now.

devs show me mercy!

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Farm for items that are worth gold and trade or be poor. Diablo is trading game now.