First of all, thank you for making the Barbarian competitive and strong again.
But it seems to me that the Whirlwind build is simply starving in the corners while all other builds are constantly being reworked and improved. With the announcement of the new Malignant unique rings, i was hoping that something like the Barber would come back to at least play the Whirlwind in bleed again. However, the already so strong Hota buld is strengthened again. Not that i think that’s bad, but it shows me again that nothing is being done for the Whirlwind. You can also see that in the Ghors, which are absolutely bad and useless. These self explosions feel absolutely wrong, they should be completely rebuilt
I hope you find a way to make the whibelwind barbarian interesting and powerful again in the near future. Maybe the community can help out with suggestions at this point as well.
mfg
luckY
2 Likes
We basically have Barber in Gohrs. Issue is the damage doesn’t scale at all, and the damage that we do get is based on our BASE damage. To add insult to injury it does fire damage, where anything and everything about the Barb is physical damage. I agree Gohrs needs a serious rework and I’ll even throw out my suggestion for it. Let’s even change it up a bit. Forget the fire damage first off. Its worthless to us Barbs. My first suggestion will be something that will take very little effort for them to do.
Whirlwind explodes every 2 seconds and after it ends, dealing [16 - 26%] of the total damage dealt to surrounding enemies as Physical damage. This explosion is either a guaranteed Overpower or CAN Overpower.
Remove the “base” in the damage dealt and make that explosion Overpower since Whirlwind cannot Overpower innately.
And here is a full rework for the gloves:
Every 2 seconds while Whirlwind is active, rend surrounding foes causing them to bleed for 10% of their MAX health. Each successive hit increases this Bleed damage by 1%.
This rework brings back some nostalgia from the Diablo 3 Wastes Barb gearset, AND more importantly brings Whirlwind or I guess rather Rend into contention with Hota, Upheaval, and Double Swing.
You could also do the same thing but instead of a rend, have the gloves give us a stationary Dust Devil. Considering we have a new Glyph specifically for Dust Devils which still isn’t al lthat great BUT with a little love from an item, it can be.
have the gloves give us a stationary Dust Devil
I really like this idea. I just swapped out my territorial glyph for dust devils on my WW build and I seem to do noticeably more dmg since the Dust Devils tick for around 300k-400k on crit.
The only problem is it usually only hits an enemy once before it goes spinning off down the hallway. Unless you get some lucky wall bounces.
WW Dmg is so bad right now though that getting an extra 300k dmg tornado every few seconds that only hits once is still a dps increase for me.
Precisely. The damage is a nice boost over Territorial because its 13% multi instead of close damage which is additive. But yeah the twisters not being controllable is a problem. New glyph and all I get it, so hopefully something will be ironed out eventually.
But moving on to WW damage… I take it you have seen the Damage percent it is alloted even if you have it at skill rank 9? In comparison to ALL other skills, technically including Rend, its abyssmal. Which is why it either needs the either of the suggestions above, or at the very least allow attack speed to affect the tick rate. I mean in order to get any real gains out of piling on attack speed we need to put a LOT of stats and points into it so we are giving up a lot in the first place.
The lead class designers don’t like WW and shouts in particular. They have never outright stated it, but you can tell in interviews that they really want to change the way it works, but don’t want to make people mad. so my best guess right now is that they just aren’t doing anything with/ignoring WW.
WW gets no love? What about rend? and where is the normal 2-handed sword skill? I want to swing a big sword around!
WW feels so weak that even though i love the build and played it in every Diablo game since D2 I have finally bit the bullet and pivoted to Hota and it is really night and day.
It is really good for farming open world content like helltides and that’s about it
So basically revert Gorhs and make it even more overpowered with overpower. They just needed to put a cap on the damage stored from the original version and not let it scale infinitely or just let it explode ever 2 seconds for the % damage dealt.
Overpower will surely get nerfed in season 3, it’s scaling so much harder than anything else.
I’m sorry but if you think ww is weak you either stink at this game or just don’t know what you are doing. WW is awesome and I smash anything this game throws at me along with having insane survivability . Tier 100s eazy peezy all day super fast. Any open world content gets deleted as I fly with insane speeds. Does it hit for 100 million like hota??? Nooo it doesn’t but that is not needed and having ticks that go up to almost 3 million is more than enough . Someone needs to tell you nicely that maybe you just suck at this game.
It’s true, even tho HoTA is hitting for insane amount, it’s all overkill. I think peons have 1 mil HP and elites 2-3 mil?
2 Likes
Do we have 1 button WW yet? I miss mindlessly farming in D3.
Instead of exploding for damge how about giving fury/second?
1 Like
This! Bring back BK swords-style WW