Day two of asking to change how the damage numbers are shown

I can’t believe how out of touch the design team is, first you just shove down our throats the number abbreviation, which some people myself included don’t like, but lets say I’m “ok” with that… now why the heck isn’t there an option to turn it back like it always was? I like to see the big numbers, I really don’t care, it fits my playstyle, but lets say I’m “ok” with that… I posted on reddit that I was expecting to see the “million” notation like 1.58M to represent 1.580.000 and not the stupid 1.580k, but then I saw some reddit posts that in fact, some people were seeing them like that, so my gamble is that it’s region locked, I play in Americas but I don’t live in your “America”, I’m from Argentina and we don’t use that notation, it’s absolutely unreadable for us, this change was absolutely a panic copy paste from another codebase with no logical thought to it, just to hide the big numbers.

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I have replied elsewhere.
I too love the previous big damage notation!
The damage fills the screen as it gets later in the game.
I understand your opinion that you can’t see the screen, and the shortened
The shortened damage is excellent in that respect.
But there should be an option to turn it on or off
I prefer the feeling of large damage filling the screen over the visibility of the screen.
I’m not excited about the fact that I can do 100 million damage and the shortening will reduce the number of digits to 4 or so.
I’m not excited about it. 、、、、
Diablo 3 had this option and I would love to see it implemented!

They had to change the format because there wasn’t enough screen space for the Quadrillions of damage Spiritborn is doing.

Are you going to be ok? Relax, they are just numbers. Some of you will whine over the most inane things.