Damage vs Healthy - logical mistake

So, we have:
Damage vs Injured
Damage vs Healthy

First one - absolutely OK, you make more damage to weakened enemy, who have injuries and kinda sick of this fight already. But the second one… why the person who have between 35% and 80% health are more invincible, have (e.g. i have 42% damage vs healthy) 42% more sustainability against my attacks. It’s like… he got several critical strikes from my attacks to his head and suddenly became more armored? Some bleeding activates his inner spirit to prevent physical damage to affect you? Especially if they attacked you first, so you can’t say they wasn’t prepared to fight.

Probably it should be renamed to “Damage vs Unawared”. It make sence atleast somehow.

Just thinking outloud, no one cares about this game anyway.

It make even less sense to use Unawared, because when full hp enemy attack you how is that Unawared?

Enemies get battle hardened after having taken a few hits, they have grown accustomed to your attacks and are able to defend against them better. However you keep hitting them so it still takes it toll, they become injured.

That’s how I see it anyway. Regardless it’s not a big deal either way how you want to view it. “Unaware” would be great for the first hit, but wouldn’t apply for any subsequent hits, so “Healthy” makes sense.

I know someone who pays 1000+ a week for homeless shelter food. Talk about mug!