So, we have:
Damage vs Injured
Damage vs Healthy
First one - absolutely OK, you make more damage to weakened enemy, who have injuries and kinda sick of this fight already. But the second one… why the person who have between 35% and 80% health are more invincible, have (e.g. i have 42% damage vs healthy) 42% more sustainability against my attacks. It’s like… he got several critical strikes from my attacks to his head and suddenly became more armored? Some bleeding activates his inner spirit to prevent physical damage to affect you? Especially if they attacked you first, so you can’t say they wasn’t prepared to fight.
Probably it should be renamed to “Damage vs Unawared”. It make sence atleast somehow.
Just thinking outloud, no one cares about this game anyway.