Damage Reduction

So, not sure if this is said before, looked but didn’t find.

That being said, I am a Necromancer, doing the Necro Mage build, for s10.

However, like you have explained, your ‘accuracy’ numbers, are not as such - or even complete.

Why is that? Is it so hard to take all accounting into count? Like for Instance, I have a Necromancer using ‘The Beast Cornered’. Which gives for every 10% life MISSING, we get 20% increased damage, that means 100% increased damage. Also - 5% Damage Reduction. Meaning I should be getting 50% damage reduction, and 100% damage, right? But those numbers do not reflect that, nor do they show that out of town, meaning the numbers are not being applied. Please fix this. I also have 44% damage reduction from Hardened Bones. I also am wearing a Mythic Harlequin Crest, which is another 20% Damage Reduction. [b]Meaning[/b] I SHOULD HAVE 114% Damage Resistance, basically making me Immortal, yes? Well, that is broken, and doesn’t work - apparently. Your stats, your rules, I should be untouchable. I also have max resistances, so no, that card won’t work either.

Additionally, your ‘accountability’ for seasonal and non-seasonal powers, aspects, traits, and everything listed as something that makes a character powerful - meaning all STATS - absolutely- –NEED– to be accounted for. Stop this [b]lazy programmer[/b] ‘I cannot account for all stats’ because I don’t want to bother BS. WE have the STATS in the game. ACCOUNT FOR THEM, so we, as your PAYING CUSTOMERS, can design our build and characters according to those specs. Giving us ‘float’ specs and ‘float’ capabilities will not help anyone. Specifics, and structure, will let us know how to move forward.

As far as I know, you should use multiplication but not addition while calculating your damage reduction.

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