There are multiple skills in the game that say they do x amount of damage over x time (maelstrom, ravens, earthquakes, etc.) are these actually counted as damage over time when it comes to adding damage over time from affix’s? These all can crit which DoTs shouldn’t be able to crit so I’m a bit confused as to if they actually count as damage over time
Ravens aren’t damage over time. They hit every so many seconds. They can still crit.
A DoT would be like a posion or a burn and in their tooltips they state they deal their damage over time.
The main point I’m getting at is a skill like flay says bleeding damage over x seconds. Earthquake says physical damage over x seconds. Ravens says swarm doing damage over x seconds. Hurricane says damage to surrounding enemies over x seconds.
For the new affix that is increased damage over time do all of these skills get an increase in damage since they state damage over x seconds.
The tooltips are somewhat murky. The devs could and should make it easier by giving skills which are actual DOTs a DOT tag so we don’t have to search elsewhere for the answers.
So doing some damage testing with the current system earthquake and aspect of burning rage both aren’t effected by damage over time gems and both count as direct damage for applying bleed with aspect of berserk ripping. Interestingly though aspect of burning rage doesn’t count as damage over time, counts as direct damage but can’t crit. Where earthquake doesn’t count as damage over time, counts as direct damage and can crit
I always thought that what is a DoT and what isn’t is one of the more obvious mechanics in the game, but maybe they should just make a tag for them then.
That being said a tag really can’t do it justice because there’s abilities that do both like rabies as an initial bite that can crit and does direct damage, and then a poison that is a DoT. But the tooltip is very clear about that.
Based on the tooltip, i’ve always considered ravens passive to be direct damage and active to be DoT. All the same, our understanding of the wording doesn’t guarantee that it interacts with the DoT system… which has been found to be true of lots of things that weren’t interacting with systems they’re attached to… or not interacting properly.
The one thing i know is i don’t have the energy to verify if blizzard coded and/or properly described an effect so that it works as intended. I just build based on what i know and make adjustments til i end up where i need to be. Sometimes streamers find/verify things that don’t work right and then i can factor it into my equation.
Put an X’fal ring to test in dummy then you will know which is DoT that will trigger the X’fal eruption.