This games damage formula is way too crazy for the average player to understand how damage is computed.
External websites also do not have adequate examples.
I asked a handful of streamers on the game yesterday and not a single one could answer the question posed whether a veratheil with extra basic skill talents or a larger multiplier would produce more damage.
The best example I found was one posted on twitter a while back but it was more to explain how vuln and crit were put into the equation.
My suggestion is that you put a page in the gamegude with 1 - 2 fully geared toons with their stats laid out then run through an example of how one of their abilities damage is calculated including paragon nodes, aspects and gear attributes so that players can refer to it without combing the web endlessly for unclear answers.
This is why they added training dummies to test your damage on. I agree the game is horrible at explaining anything damage wise, especially when you have aspects involved.
So best suggestion, rather than relying on Blizzard because we know it won’t happen. Just take yourself into the training dummy area, start attacking, watch the numbers, switch gear out, rinse repeat.
It’s been proven theory crafting doesn’t work in this game, you need actual hard data from experimentation rather than trying to guess your way through it. Oh you may be able to get a ballpark of how well something will do, but you won’t truly know until you test it.
I’ve done this for hours on multiple toons for different reasons. The dummies will get you nowhere in trying to understand the formula because of the variation introduced by a weapons top end and bottom end damage outputs plus the handful of procs that can add a multiplier to throw off your data but they are a great addition for testing.
I want to be able to create spreadsheets where after i plug in all my modifiers, my outputs in game fall in the range that i have on my spreadsheet.
On the topic of dummies, there is a dps meter application on a site called d4armoryio. Is it against the terms of service to try using this? I am not going to risk using it unless a blue post says it is fair to use, but it would answer a lot of questions very fast.
It would take them less than an hour to post an example so we can make more informed decisions. Maybe an hour idk. A lot less than what you are proposing.
I’m just asking for a clear cut basic example to refer to.
im fairly certain that a verathil with a 1.91 modifier and 2 basic skills is superior to a 1.73 modifier with 3 basic skills. Because 1 point to frenzy would be like a 3% increase to the skill damage percent. But it would be nice if i could just create a spreadsheet so i can plug in these values to see exactly how much better it is or for situations where it is not as clear.
Myself, i make my best guess and move on. I wish there was a better way, other Sketch, but unfortunately its like SEO or a good bottle of scotch: all you can do is made a good, educated guess and pray for the best.
It’s a joke. Much like the information in the game about our damage. It’s less about letting us understand it, and more so about them not completely knowing themselves.
As far as the target dummy goes, that’s to let you know how much damage you’re actually doing, then reverse engineering how to get there using various algorithms and math. Since everyone knows Blizz has a tough time giving out their formulas for any game. Most are literally reverse engineered by the players.
I came looking for Iggy and found something I 100% agree with.
Definitely more information would be very good. I don’t know why the devs hide this type of information, especially when the RPG community is so hardcore about numbers.
Iggi, sorry, I just took your last post.
Not a stalker, I just pass to say that I was playing around with the forum and saw you on the lvl 3 trust level list with the additional information of having been included just a week ago.
Congratulations… I guess
I don’t know if the information is accurate or if you already knew it, but the extra information is never bad (like information on how damage is calculated).
You can see the increased damage of basic kill by check your skill damage after equip the item.
The rest of the multiplier you just put an excel file to calculate. Use the dummy to confirm your excel file is working correctly. No game company release their damage formula, it is part of their proprietary code.
Didn’t know I was back to trust level 3. So thank you. Also I agree, I’d rather have more information than less information, or worse inaccurate information. I just don’t expect to get this information from Blizzard, I get the feeling it’ll be some random player (maybe the OP) who figures it out.
There are far too many inaccurate tool tips and bugged interactions for players to figure out how any of this works. You have streamers testing this stuff for hours and crunching the numbers a presenting solid evidence as to how some of this might work, but even sometimes they are left stumped.
There are times when they also uncover more bugged interactions which often leads to more questions. And my personal favourite is when the devs patch the accidental bugged interaction and create 3 more as a result.
Honestly it shouldn’t be this hard to figure out.
I mean I could put together a post on how it’s supposed to work but I have almost zero confidence that it’s actually consistently working that way.