Damage contribution

I enjoyed the game, but one thing I would like to express, weapon damge vs base skill damage. personnaly, it seems the weapon have almost no effect on your base skill damage. I had a bow equiped that was at 299 dmg, and my crit from my skill barely hit 120… what 's the point of having better weapons if your skill dmg barely increase?

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Because at max level, you stack legendaries that multiply your dmg by 100 to 1000s of percent.

i was a bit confused by this as well to be honest.

i had a weapon that said 200 dmg but most of my hits were in the 30s-80s

? how does that work ?

confused, i am

Could be wrong. but usually the starter skills or resource generators in most games do weak damage. And the skill might be worded as do x% damage of weapon damage. So the higher damage of your weapon, the more damage that skill will do, but it might be under 100%. For the resource spenders, it generally goes the other way where you’re doing more than 100% weapon damage.

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That’s because in D4 monsters have armor. So you were hitting for 200 damage, but the targets had like 120-170 armor. They said they did this so the numbers don’t end up scaling into the quintillions like in D3. You’ll eventually have 3000 dmg weapons still doing a couple hundred damage because the monsters will have thousands of armor.

makes sense, i guess i was too high to realize this lol

Uh…

Your weapon damage is literally the biggest part of skill damage.

All skills do X% of your weapon damage. That’s how all skills work. Increase your weapon damage = increase your skill damage.

I hear you and understand the principle behind it, but I think they could contribute a little bit more.

I am interested in hearing more about what you think that means, because right now your weapon damage is contributing 100% of your skill damage. It’s the only thing your skill damage is based on.

So what does contributing more than 100% look like to you? What “more” would you like to see? Genuinely curious, because I don’t quite grasp what you’re trying to say.

That is technically not true. You could use a 1H weapon and in the off-hand a shield or other device that contributes 80% extra weapon damage. It works this way to get 1H weapon more in line with 2H weapons.

The numbers you see are confusing because of the scaling in the game with monsters having different armor at different levels. So 500 weapon damage with a 100% weapon damage skill will never show up as 500 damage on monsters like in previous games.

In D4 monsters scale with your every level and always get stronger with better armor. Be sure to always use the highest damage weapon you can find and try to put on higher armor pieces when leveling. Armor is super important in this game as it mitigates all types of damage.

It’s still true. Whether it comes from 2h weapon or 1h + offhand, 100% of your skill damage is being derived from your weapon (or weapons, as the case may be).

Your weapon is the main damage contributor. Your damage tooltip for the skill will change based on your weapon, if you unequip your weapon the tooltip will say 0 damage.

Its poorly worded, your weapon damage comes from both your weapon and your off-hand. The weapon is the base for all damage though, but its not 100% of your skill damage. That was the point. No point in arguing about it.

Your off-hand is just another weapon for all intents and purposes. It has a damage rating, even if it’s a shield. It’s literally just a second weapon slot.

Either way, 100% of skill damage is based off your weapon damage, whether you have one weapon or two.

Can someone just please post the damage formula? Do anyone even know the damage formula?

Read the skill description : Twisting Blades - Impale an enemy with your blades, dealing X [45%] damage and making them take 8% [x] increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for X [72%] damage.
So from my understanding, your skill will deal 45% of weapon damage (at rank 1) as a base starter.

That’s right. On top of it all the multipliers will be calculated.