So there are supposed to be 5-6 damage buckets. Main Stat, [X]% Damage, Attack Speed, Crit, Vulnerable and Damage To/VS/With.
I just got a weapon and I wonder why “Damage to Close/Slowed/Crowd Controlled” roll so much higher than for example “Damage to Bleeding Enemies”.
The “Damage to Bleeding Enemies” is 1/3 of the others even though its in the same bucket and therefore only adds up (Dmg to Slowed ~60%, Damage to Bleed ~20%). This seems terrible design. All my bleeds already Slow and CC with 1 point in my skill tree.