this is the most important comparison to make.
no mans sky clearly outlines the path to success from a barren empty boring terrible MVP (minimally viable product) to a successful game with a successful following.
no mans sky was released completely overhyped and absolutely did not meet any standards on august 12th.
there was 0 communication from the devs until november 26th when they released a patch that fundamentally changed the way the game worked, and added some of the most asked for features in the community.
followed by another patch in march, that again added a plethora of asked for features and options.
so, it took hello games 3 months to fundamentally change their game to try to undo the damage they just inflicted themselves. they did this while not saying a single word anywhere, on any platform, because anything they said at that point was a negative, because everyone hated them. so talking is useless, you need action.
now lets look at d4, released in june, we are now 1 week from october.
we have gotten plenty of talking points in campfire chats, great, lots of talking, what changed?
what was added to appease the community? some exp changes and spell fine tuning doesnt count, those probably took a few hours of work. what exactly is blizzard waiting for to just look at a formula that takes a failed MVP and spits out a popular game in 1 year time?
the parallels between the 2 games at launch are absolutely undeniable. the path the 2 companies took after launch are completely different. except history shows hello games came out with a successful game at the end of their path. so why would you take a different path than that? its not even some secret sauce, its common knowledge what happened and how, so why not do the exact same thing?