D4 Valuable UI Feedback

I made it to 79 and here are my UI issues.

Remember my choices

  • If I choose a glyph to upgrade, do not constantly change the selection to the wrong one.
  • Let me undo the upgrade when wrong, and for the love of Litith don’t charge cash for that. Did nobody play D3? Or WoW? Ask why respeccing was made free after the initial stupidity of charging for it? Yes, it is not fun.
  • If I am wrangling glyphs or consumables in the chest and then need to interact with one, don’t suddenly change my character inventory tab. The tab needs to be the one I look at until I click on another one. My choice, not yours. Auto change it only when clicking on a vendor.
  • When I click to teleport to the dungeon, actually teleport in. What value is there in only going to the entrance? Extra server load? Reduce the time I can have fun?
  • I started a nightmare dungeon and had to go to town to vendor stuff before finishing it. Is “this will reset the dungeon” the right message? How about “You have not finished the current dungeon”. Or even better, it just times out when you are … done. No confusion when clicking the next one. I saw that in some other game.

Fix interactions

  • When I click to interact with a merchant, let me. Don’t require a 2" movement that fails and then one or more reclicks. This interaction distance is wildly stupid.
    Same with ore and flowers. If I harvested them, why are they not automatically in my bags? When I pluck a strawberry, it does not suddenly fall 10 feet away and I have to get on my horse to go get it.
  • Why is there a quest item tab? It has no interaction value. I cannot click on an item to set that quest as active.
  • The minimap shows special things like bosses, legion and dungeon, let me click on that and bring up the map centered on that. Don’t waste my life on scrolling the map around constantly. Reliably show those. Don’t make me waste lifespan on fruitlessly searching the map. It is not even fun. It is the opposite.
  • Get rid of the homeless by Cormond’s Workbench. I don’t want to waste lifespan getting to it. Or make it possible to kill them and destroy their camp. Permanently or daily. That would be fun and cathartic. Maybe the Hobo King shows up and I can kill him too. Then he starts going nemesis system on me like the Butcher did after I killed him on first contact. That is fun.
  • Why is change to world map permabound to 2? That does not even make sense on my keyboard.

Fix towns and stash

  • Make a town like the PVP one but even more compact and with every vendor right there all next to each other in the one town square so I can get the boring stuff done, like Tristram in D3 but better. I portal in and without moving I can interact with everything. Then let me set the one and only town I ever go to. Put my chest and wardrobe right there. I don’t want to waste 5 minutes of my life, on horse back, riding around some vast town just trying to compensate for the micro stash I have. But if you really want that then put in traffic jams. Really make it like going to work and not like a game at all.
  • Why can I only carry 5 items. Let me use the other tabs like the quest item one as well. Is this a loot game or not?
  • Why is there a horse speed limit in town and for 10 miles around it? Stupid woke stuff Conan the Barbarian never put up with? To waste my life on nothing when all I want to do is be in the dungeon killing stuff and being entertained instead? I hope you understand that by making towns such a needless time sink you instill increasing loathing over time for the game. Level 79 and I have full on Ubers farming enui . I can not make it to 100.
  • Why is every merchant so far away? Why is nobody at the portal? Why is the chest and wardrobe inside a building I cannot drive a horse around in? Why are they always upstairs in the furthest location from the door? This is bad design by people who have never played the game and do not know what is important. Think fun, and maximize it. 1% on town design and 99% on fighty stuff please. With only one workbench town the game should never change the portal town to anything else.

Stop imitating Conan the Barbarian

  • Conan spent most of his time in towns running around between merhants and his stash.
  • Conan jumps onto his horse into an immediate gallop. But dismounting he stops and awkwardly falls off to the side. Why did he never learn to vault off over the horse’s head?
  • Conan had a large horse but never let it carry stuff. Seemed dumb to me.
  • Conan was constantly teleporting back to town to vendor his loot, sometimes in the middle of fights. Why he did not learn to just break down grey, blue and gold items himself and avoid unnecessary trips is beyond me. It really detracted from the cinematic experience.
  • Conan knew the road to success was to constantly repeat the same content, hoping against all hope and simple statistics that gear will fall that is an upgrade for him. But unfortunately all the magic stuffs is baby gear made for babies. The odds that they combine usefull attributes is statistically impossible. Finding that miracle item probably means reading every yellow item and upgrading it. Certainly “legendary” items don’t drop enough to even bother looking at. And yet they made books and movies about him examining classic items with “does damage but only when victims use shadow damage under a full moon” and “does extra damage if this item sets the target on fire” and “deluges the target with frosty water” and “increases the lightning damage your class does not deal”. How did he have the fortitude to read through a million such items? Why did the baby make such an item? Who bought it from their parent? Why did the bandits steal it from their wagon? Why did the monster’s drag it to the dungeon after snuffing the bandits? A mystery.
  • Conan knew that success is measured not by “To crush your enemies, see them driven before you, and to hear the lamentation of their women”, but by people endlessly consuming the books over and over again. You win by sucking up all their time. Even though they only pay once, you want them to endlessly repeat for miniscule gain. Reading a single good book and later the sequels is for suckers.

Missing D3 good things

  • Respeccing for no money.
  • Wardrobe lets me change actual gear quickly. Just improve that. Nobody asked for “I only want to change the fake look of my gear”. There is miniscule gameplay value in this. I do want that but if I had to choose that is the part I live without.

Finally
D3 started off as an auction house simulator. When all we wanted to do is go somewhere and kill monsters.

D4 started off as a medievil town simulator. When all we wanted to do is go somewhere and kill monsters.

I have much higher hopes for this game though. The game looks fantastic. The 5 year old dialogue writer was replaced and the cutscenes are once more D1 and D2 quality. They make me want to play. I look forward to the game getting fixed to have higher fun levels. Maybe even scaling difficulty so you are not forced to only do nightmare dungeons.

1 Like

I think Microsoft engineers should take over the UI project.

Yes, it is too long. However, I already spent the time I would have had to make individual posts and check for duplicates endlessly walking slowly around huge towns with no vendors close to each other. I do apologize for that.

This is the most first world problems thread I’ve read in a long time. The problems are so first world that the OP lives in the Sacred Empire of Solaris.

It’s a list that 100% would make the game better.

GUESS WHO’S GONNA BENEFIT FROM IT IF THE DEVS IMPLEMENT THOSE SUGGESTIONS???
Y O U.

What of stupid mentality is that?
“HUURR DUURR you want the game to be better? lol that’s so first world”.

By your stupidly dumb logic we gotta accept any crap just because “lol 1st world”.
Yea wanting a product to be GOOD is expected from a billionaire company.
Also if they actually fix the game you gonna be the first to thank them.