D4 should switch genres: Paradigm shift - World of Diablo

I’ll try to brief as I can, though probably not possible.

I don’t think D4 is a good ARPG and Im not saying this to say “d4bad”. I actually hate that meme. Im not trying to be disrespectful. However, the game has an identity crisis. ARPG or MMO?

I don’t even think it has many ARPG elements. Aside from a decent amount of loot dropping on the ground and the action combat of an ARPG, it doesn’t have a ton of other ARPG elements and those that it does it doesnt do those very well.

D4 has more themepark-MMO elements (similar to a Lost Ark) than it does ARPG. Open world, Open world bounties(whispers), Open world bosses, open world public events, timed thematic public events (helltides and seasonal which seems to be the sole focus of most seasonal content as of late), Raids, minimal skill tree, etc. I feel like Im bouncing from themepark attraction to themepark attraction. From Seasonal helltide(apparitions) to regular helltides to world boss to Pit/NM dungeons, and back to seasonal helltides. Just bouncing and bouncing on all the rides at the themepark.

Contrast to actual ARPGs: POE1 where youre sitting in your atlas mapping. Same system, same customizable endgame with the seasonal mechanic IN your maps (certain league exceptions noted). POE2, youre in your atlas mapping and customizing your endgame. Last Epoch, youre in your monolith customizing your endgame experience. These games have you in a singular endgame system that is far deeper and more customizable than Diablos, where in D4 you are bouncing from system to system like rides in an amusement park…

My suggestion to the D4 dev team: Put out a manifesto detailing what Diablo4 is and where you want it to go, and push the game into a more Lost-Ark style MMO ARPG. Not saying copy-pasta the gatekeeping toxicity of Lost Ark or any of the P2W elements. Heck no. But the game feels a lot more like Lost Ark than it does any of the other ARPGs on the market that do ARPGs well. MMOs by nature have a more shallow skill system and a lot less build customization, just like D4. Just like Lost Ark. All signs point to this. And with seasonal content…your seasonal content has been heavily weighted toward open world/public & shared experiences via Bloodtides (S2), Realmwalker (S6), Witch events (S7), Apparitions (S8) and if Im not mistaken the next league is a “powers” league so its likely the same thing. A lot of the game’s baseline content is open world and public…MMO.

That would be my suggestion.

tldr; Re-brand the game to “World of Diablo” (and actually put Diablo in the freaking game).

Lean more into the Open World / MMO style elements of the game, re-work some classes, builds and archetypes to lend itself to more of a trinity (I wouldnt make it required but make supports sought after for content), more raids (but really improve on the citadel concept), more MMO style stuff. Keep the Pit, Infernal Hordes, etc…you need some solo stuff. But go all-in on the MMO content you have. And put out a statement saying the game is moving away from being more of an ARPG and heading more toward MMO ARPG. This way, its not competing with the other ARPGs that execute the core pillars of ARPGs MUCH better.

Well they did advertise it as an “mmo-light”. But i agree, the open world aspect falls short. Would actually love if they put more thought into that aspect. Curious to see what they NMD rework for s9 will bring to the table.

I think the open world aspect is fine. Normal public events need a re-work. Their content focus seems to be on open world, public event sort of stuff…where people mosey into a zone and kill hordes with a bunch of randos. Thats fine, but its not arpg at all.

Just make the shift and become more of an MMO.

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I mean, i dont disagree on some of your points, but this change will surely never happen you know.

I feel like they had this lose idea of an diablo 4 semi MMO, but kinda fail to pull through with it. A rework into a serious MMO would be massive, they could might as well just develop a new Game. World of Eternal Conflict, lol.

If you want a MMO (light or heavy) why not go play World of Warcraft?

The things that made Diablo was it’s a aRPG.

Solo playable, fast mindless killing of monsters, loot chase, etc.

Why wreck a franchise to encroach on where your own company already dominates?

Change the leadership team. Either focus D4 back to aRPG and fun for players, or put it in maintenance mode, get rid of the leadership team to skeleton crew and work D5 back to being a real aRPG.

A lot of people like aRPGs and not MMOs. But that the disconnect of this team. Between fun and genres they just don’t get it.

If you want to play a game that plays like an ARPG but haz EVERYTHING (jumping puzzles harder and better than Super Mario, World VS World, PVP with plenty of interesting gamemodes and maps… Bunnymounts that can jump… mounts that can fly… you can do races… if something exists its in GW2.

A wintersday event in GW2 got more activities and interesting things than you will ever see in 100 seasons of DIV.

You want a bow that shoots unicorns? welcome to GW2. WAT?! you want to shoot tigers? What mad idea… but yes. Welcome to GW2.

But… when theres so much to do… it costs you plenty of time. Thats why i switched to ARPGs where i can find 7+ mythics within the first days.

But if you want to link “Children Teeth” into a Barrens Chat… Welcome to WOW.

I’d love to play a World of Diablo that has the 3rd person look. You’re such a tease.